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Meadwagon Shops for Sesssion Zero Map Pack!

🕑 Added 2023-04-10 13:52:17 +0000 UTC
Meadwagon Shops for Sesssion Zero Map Pack!
Meadwagon Shops for Sesssion Zero Map Pack!

Comments

Victor Gonzalez

I could never get the dd2vtt copied into roll20.

Jeff Todd

If you want to email it to morvoldpress@yahoo.com, I'd be happy to toss it into the pack. =)

Jacob Smith

I created a legend based on the roof tile numbers 1. Music Shop 2. Tailor 3. Leatherworker 4. Outhhouse 5. Painter's Shop 6. Woodworker 7. Furrier 8. Butcher 9. Barber & Doctor 10. Weaver 11. Potion & Alchemy Shop 12. Ruined Lodging 13. Jewelry & Fine Goods 14. Lodging 15. Lodging 16. Moneylender 17. Lodging 18. Pet Shop 19. Lodging 20. Lodging 21. Brewery 22. Lodging 23. Lodging 24. Wharehouse 25. General Store 26. Armory & Smith 27. Weapon Shop & Lodging 28. Magic Shop 29. Book Shop 30. Herbalist 31. Tavern 32. Mason 33. Baker I also have a JPG of the may with the numbers, but I wouldn't want to share that without permission.

Ryan Rogers

TL;DR This would be awesome! I was going to suggest that, but didn't want to seem too forward. But since you've opened the door... :-) Excuse the length of the reply, but I've literally had this conversation with like 5 creators now so I can sum all of the ideas up and save some time. A few other creators do exactly this (Joe and Sarah from Heroic Maps for example), but not on every map, but where it makes sense. Other creators do it all the time, and assuming your layers are setup to support it, it's trivial to do. Naturally, it increases download size. However, since you've already moved to Google Drive and are avoiding Patreon's terrible file distribution, the #1 thing preventing you from adopting this you've already avoided. :-) At a minimum, you could just start including overlays of the structures w/ interiors. That would be huge, and that won't increase download size much (which, again doesn't really matter b/c you've already solved the biggest issue with that). However, hear me out... :-) If you've already got Roofs on one Layer (clearly you do), Interiors on another separate from your terrain/roads/geography (clearly you do if you're considering this), then you're already setup for an IDEAL VTT export scenario...as you already have minimum 3 layers. IMO the most flexible and time-saving approach includes what you have today: - base map, interiors shown, with DVTT of this - individual roof tiles Then the following new thing at a minimum: - individual interior tiles for the buildings Then the following would be really, Really, REALLY nice to have: :-) - map-sized PNG of just the entire interiors layer, unsliced. - map-sized PNG of just roof layer, unsliced - a clean map with no interior structures, no roofs (just terrain, roads, trees, geographic features, etc.). Basically, an export of EVERYTHING else, with the Interiors and Roofs turned off. BONUS: a map-sized PNG of just foliage layer if you have one. In this case, the clean map would NOT have this layer included. So, two maps: interiors, and clean. But, PNG exports of interiors layer, and roofs layer, both as a monolith, and sliced into individual pieces. And, as a bonus, foliage layer PNG monolith (and that is not in the base clean map if so). Bingo Bango Bongo. That's the max-flex solution. That's maximum flexibility and reusability, and it can all be easily reassembled in VTT. That's the makings of everything you could possibly want to do, and do it all in VTT, without having to fire up image editing software. Furthermore, it won't really increase download size *that* much. How? You already provide the overlays in ONE RESOLUTION only. Furthermore, the individual pieces in one resolution will be very, very small compared to the entire maps in multiple resolutions and especially the girthy DVTT. So it's a not of new files by number, but I don't see it making the .zip's all that much bigger. Yes. you will be adding a new base map, BUT, it will have FAR less detail, which means it will compress MUCH better. It should be significantly smaller depending on your terrain detail and number of colors in it. With interiors gone, and possibly foliage as well, it'll be much smaller. Let me know if any questions. And, again apologies for the length. But if you were already considering slicing out another layer, I wanted to throw out this idea. I certainly understand if you think this is taking things too far. At a minimum, getting interiors alone would be great. But, having a clean map is amazing (which is why Tom Cartos and Venatus both provide one, for example). And, having a monolithic layer PNG for the layers that were NOT included in the clean export then gives you best of both worlds. You can then build-back-better, and quickly. :-P

Last Phoenix

Awesome

Jeff Todd

Toward that effect -- I've also thought about taking maps like these and isolating all of the interiors to make into tiles, so that you could just have a huge list of bedrooms, shops, blacksmiths and other similar locations as tiles you could drop in any city, anywhere that you just cover with a roof the same size.

Ryan Rogers

Downloaded, everything looks great. I especially like the approach us making it 4 separate blocks, which in theory can be further subdivided. That makes it very simple to lift and shift parts of it into a city that already has a fixed layout and doesn't really accommodate the entire large square map. When I see a map like this, I don't just see the content. I see a map which is a completed puzzle of jigsaw pieces, and with a minor bit of editing, I can extract those pieces and use them elsewhere. In this case, I see 7 pieces. 2 of which are square, and 5 of which are irregular: https://ibb.co/5sqsPQc In addition to presenting a more appealing layout, it makes the entire map more reusable. Kudos!

Jeff Todd

Everything is sent out now! Let me know, if you don't see something. =)

Ryan Rogers

Thanks, yes I noticed the front page wasn't updated. :-P

Jeff Todd

No, the rooftops aren't higher tier. The images included in this post are just meant to be "examples" for people seeing this post. There is a separate post that will have a URL to a download of the ZIP file containing everything. =) It is coming in a few minutes.

Ryan Rogers

Seconded on the roofs! Are they part of a higher tier? I remember there was somebody I support here on Patreon who had roofs but they were only in a higher tier, don't recall off hand who that was though. :-)

Jeff Todd

Yes! I am including the Rooftop Tiles, as well; as a tile for the 2nd Floor of the Tavern!

Last Phoenix

Do you include the roofs for the shops? The way foundry uses walls to cast shadows hides so much of your awesome maps. If the roofs existed as tiles one could add them to the map using the levels module to make the map even more immersive.


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