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FATACLYSM Content Survey and Future Development Direction Poll

🕑 Added 2024-06-13 03:46:38 +0000 UTC

Comments

Guy Face Thrace

I'm really hoping for new characters to have different party compositions.

DD

Character skins and bad endings are cool, but it would be nice to see the game completed overall. So many games get stuck in the "wouldn't it be cool if" phase

Karase

I would put emphasis on endings, people seem to love those.

ZeusTrumpThor

Just recently joined and saw the message for hard mode. A good idea for balance early to late game, would be that unlocking a weight stage also increases base skills each character starts with. And the core skills can have multiple levels but only if you unlock all of them first. So to get deploy nanites to level 2 you need all others unlocked at lvl 1. This would make it so later when there are 3 or more layers, we can speed through layer one and have issues with enemies who do more damage and have more fat in layers 2, 3 and so on. Then make the skill upgrades we find during the run give a flat rate bonus like 50% more dmg or change dodge to dodge+

Dreamfire

I want to see how bad the infection and hex debuffs can get. Having the third layer would make those last a lot longer

JJzBeast

Voted Other: While I was going to vote Option 1. I feel like a mix between Options 1 & 2 would be best. Maybe rotate between them on a monthly time frame.

TheRatMan

Definitely excited for character skins. I'm guessing you have to buy them from a vendor or something but it'd be cool if you could earn them by playing. I'd love a "skin" that changes the weight gain stages if you give a character the rainbow potion.


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