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SSD 4.70 - Epilogue - Funeral Rites

🕑 Added 2024-06-07 18:42:26 +0000 UTC

Comments

Tor Fridtjov Dahl

//sending my mind to seek Zidaun, finding *him* after only a moment.// //see what happen-ed-*s* when I try to set him free.// // the dull red having giv-ing-*en* way to a central ring of incandescent white,// // ripping up sections of snow into blinding curtains and then dashing *it* against the rocks.// //noting valley*s* leading down to the distant sea to the east,// I think it's nice to see Caden trying to give some small relief to those who were affected by the death of the departed. Strictly unnecessary? Not even remotely what people in this world expect of him? Sure. But it's little things like this that makes him much more compelling as a character.

Janine Haering

Keeping bones and or ash as a way of remembrance is something humanity did long before we invented the wheel. It started with bone necklaces and handprints on cave walls. The living conditions of our ancestors were not better than the living conditions of the people in this story either. In fact they may have been worse/harsher depending on location and time period. If life is s***, humans tend to want to remember living/being alive and leaving behind legacies of any kind. Thus I do not see that percieved dissonance. Their funerary rites fit the bill pretty well all things considered. Sure, Caden is too hung up about it, but the people themselves are not. The public execution being a big spectacle is pretty damn accurate to historical accounts of ours as well, for that matter. As for our street thug, everyone who has gone through that kind of life has trauma of some kind that occasionally rears its ugly head. Especially when faced with certain triggers. So far everything in this story is pretty accurate for the circumstances given. Only Caden is a bit more on the emotional side of things, and people like that exist, so he is not unrealistic either. Faced with a lot of death sapient beings tend to culturally do one of two things: invent a comforting afterlife all while ignoring death as much as possible or embrace death all while celebrating life and focusing on leaving legacies behind.

Zarik0

I didn't mean people felt less deeply here That not the little point i make Its the over'dramatization' and focus on it so much and they make it so much a big deal of it and turn it into a like its a 'tragedy' and etc and make it like ALL people focus so much on it like its a community/culture/social group BIG Event that concern them, when make it like it happen so rarely that its feel as a 'tragedy' or other blabla for them When in true its something for them who happen here and here all time beside them, its simply life and a commmon occurence to them, death around the corner and of people around them in a harsh world, so off course they don't have the same outlook to us on it and react same way with same significance, like in our peaceful and sheltered country (for the one of us who are lucky) so making them react and etc like a Earth sheltered and peaceful country and so how people are into it and view/act on things like that and make it so much a big deal for everyone or a very rarely thing, simply jump in my eye as a big dissonance and totally non plausible thing with the worldbuilding already show of your story and so how people (civ/culture/social/outlook) logically are into it (like in earth history or even NOW in other part of our world who have different circumstance) This aspect is just very off personally to me, and make me break my suspension of disbelief, MC talking about responsibility and etc but acting/'thinking' thoughlessly and totally irresponsible in the last part of the story don't help me too together with this aspect as it put me off too, as the whole start to go into non-sense or uninteresting bs to me just because of these two tick point to me, when the rest is good and even had some exceptional and exciting/interesting part Well its only one personnal opinion, but the switch and direction it goes into the last part of the story is a turn off for people like me

Foxmoor Fiction

People are people. Even when death was more common, it didn't mean people felt less deeply. As a reference, I recommend going to read a rather heartbreaking poem from the Roman Era, which is referenced in this question: https://old.reddit.com/r/AskHistorians/comments/6x45ai/did_ancientmedieval_parents_love_their_children/

Zarik0

Seem Zidaun and Caden interaction seem to come in place :) A little thing I feel a great dissonance... With all the 'blabla' they do and so much importance and the 'tragedy' thought that they put about even one death and etc (culture/view and etc show of these world people) that you keep showing in the chapters and bring into focus... When their world is very very harsh, and for example every city in their world had children and orphan dying right and left everyday... so i can picture the whole world with that (and its even more shitty with monster everywhere and the conditions/environment to cultivate food we see, + the magical hazard for sure) So that feel too odd and dissonant and non-plausible in the worldbuilding and social aspect of them, the focus on it is too much too in my view, feel more like they on Earth and its Earth people (and only in the really peaceful and sheltered few country) who can 'moan' about it like that and etc

Quyan640

A graveyard in the dungeon itself would be cool too. It might be kind fucked up but in the hardcore mode maybe have them reanimated


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