RunFaps
WadeVRX
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Experimenting with pose driven animation

🕑 Added 2020-01-26 12:47:53 +0000 UTC
Experimenting with pose driven animation

Comments

wade

thanks mate, will do!

_Wolf_

Since we can also reverse animations. would it be less tricky if say the mocap animations were broken into segments, like how your example scene is here? -Lay on table -idle -Sit up-->sit up idle -Move off table -Turn around -Turned around idle This is one method used for animating certain things in games, stuff that can be interrupted or directional changes, like fighting or AC style climbing. This might be a way to allow multiple outcomes or variations that can branch from each motion or lead into one another. I'm sure that there is a way to get mocap recorded through the use of the scripts, maybe the new vam time line can. I'd see bvh being more of an issue to use in this aspect.

wade

yeah thats a pretty good idea. only issue at the moment with mocap is converting the animation to a animation loop can be tricky and time consuming.

_Wolf_

dude, now that is awesome stuff. This will certainly be a huge addition to the game :-D Awesome work. Have you thought of collabing with Timbo to get you animation transitions like this since he has the full body trackers?

Konstantin

Looks impressive! Keep moving on this


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