RunFaps
MegaBlueBall
MegaBlueBall patreon

MKM: roadmap until version 1.0

🕑 Added 2024-09-07 00:24:52 +0000 UTC
MKM: roadmap until version 1.0

Comments

BoyKisser

would it be possible for you to make it so that the camera follows an enemy that has vored you and maybe make it so that the enemies (or you after a transformation game over) can interact with other enemies, like transforming or voring them yourself

odoto

Adding onto this, not every encounter needs to just straight up be a fight either. Having them show up and inconvenience Maya by destroying a bridge, or collapsing an entrance and such right as she reaches it- forcing them to take a detour would be a pretty simple and effective way to have them be a recurring nuisance. Of course actual fights with them would be nice too, but this feels like a nice way to give them some extra appearances without too much extra workload. I do think having them inconvenience the player could do a lot to give them some personality too, such as having them taunting Maya after destroying her way to progress and then spawning a bunch of enemies on top of them as a "parting gift", simple stuff like that.

Shalax

Give this antagonist some sort of space/teleporting power, and they can intercept Maya wherever and doink them into an arena and pop them back out on defeat, saves you having to edit stages

Akeno Himejima

I cri hoping for more tfs. Sad that ant tf didnt come true ;_;

Lilly Anderson

Enemy emotion bubbles and teleportation map layout are such interesting cool ideas! 😯 I may even be tempted to try n draw the map myself! To me, balancing enemies and their behavior seems to be as crucial for the game as the ero scenes themselves. The more I play, the more I stand by this principle - genuinely getting bested or caught off guard just hits different, as opposed to just walking into the enemy I want to, erm,... it doesn't feel earned. I dunno, maybe that's just me πŸ˜… Besides the obvious, that is diversifying enemies' behavior a bit so they aren't so predictable, and adjusting their wind-up animations to be the right amount of challenging on each difficulty (that alone sounds like a headache πŸ˜΅β€πŸ’«), I've come to realize that what could immediately remedy these shortcomings a fair margin on its own is mixing and matching enemy compositions! I do find the sections with multiple different enemy types the most satisfying to navigate, and as it currently stands, there are a LOT of sections that are one enemy X times, all of which act the same. The recent patch alone - all four new enemies - with the exception of slippery Geckewt ✨ - are isolated from the rest of the party, and are all the poorer for it, imo. Like, City biome is incredible, but Goblin ladies face the same isolation issue. So dare I suggest, shake it up, and also, don't be afraid to put more one-offs into the areas they're not native to. More different behaviors to track at once creates great gameplay, and chance to get caught~ There may even be random spawn chances for those, so each playthrough is unique! "What is this bunny girl doing in my swamp!? Get out of my swamp!!" Lastly, the lust feature! It lives! 🩷 Here's my dream idea: It's an additional bar, sorta like reverse SP. It trickles up during (non-vore?) ero grab and specific ero-coded enemy attacks. It decreases a tiny bit each time an enemy is slain / boss is fought, or entirely when saving. When above X/50%, Maya has a random chance to get briefly stunned/'distracted' when enemies are nearby and she isn't currently over a pit / spikes. The stun frequency and duration increases with lust. At 100%, Maya can no longer struggle, and after the ero grab, she's weakened for X amount of time, though the lust bar resets. Slut items would nullify these negatives I'm sure. So sorry for yet another chapter from the bible 😭 Much love!

TheMonsterWithin

Interesting to know. I'll give you one suggestion: if the final boss is supposed to be a mastermind of all and not just a final enemy standing in your way, I do recommend a couple of encounters with them before the final fight as set up to it.

Hatsune Sama

va a ser la mejor experiencia jamas jugada, tengo pensado hablar de este juego en un futuro, y dare todo mi credito a tu gran juego, espero y ver mas juegos asi

Zawkian Puppy

Sounds nicely structured to me! Wish you luck!!


More Creators