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New Version: MKM 0.7

🕑 Added 2024-07-01 01:05:09 +0000 UTC
New Version: MKM 0.7

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Mega Blue Ball

Thanks for the report! It's what I'd call an intended-bug lol These debug buttons will be gone in the near future, and I'll also do a full rebalance/polishing pass to allow for proper in-game ways to restore durability, so yeah, for now in this alpha testing it's janky that.

Don't_Worry

When using the restore durability debug, it increases max Health and Spirit. Not sure if it's a bug or intended, just thought I'd bring it up ;)

Dream_salix

meaning youd like to see some actual scat? ;3c

Sov

Hmm speaking of cursed accessories why not have some that TF Maya. Alot of us like seeing her getting TFed by monsters and play to specifically get certain scenes of it happening. This would allow us to see the same form throughout the game to enjoy. Drop rewards or a random TF like those late game robots do could work and have a potion to cure it if it's undesired imo. It could also lead to special scenes with that type of monster and/or a special ending as a Monster Queen that gives the finger to the royal plotters who sent her to the island in the beginning. Obviously if it's too hard or makes no sense lore wise just skip it.

Louis Blazeit

Could have a mystery potion that has a variety of effects, including ones from other potions. If I could make a not-at-all selfish suggestion, one effect could be: Gutslut/Gutslut Potion. For x amount of time, vore grabs immediately defeat Maya.

Mega Blue Ball

Some devilish ideas, I like!

Mega Blue Ball

=P

Mega Blue Ball

Neat ideas Vik thank you!

Mega Blue Ball

Thanks for the feedback! That seems simple enough and not too intrusive, I'll implement it!

Nidabutt

"Maya is now Kaly's loving degenerate wife" Same tbh.

Lilly Anderson

Oh this is my time to shine ✨✨✨ I LOVE designing items n mechanics! 🀣. Dash costs half energy or even less, but you can no longer pass through enemies 😈 Speedrun strat? πŸ˜… Mysterious item that is cursed; all non-boss, non-stationary enemies are spawned TWICE. No upside. Cannot unbind until after you beat an unbeaten boss / enough time passes.😈 Same cursed deal as above, except each sword swing costs a trickle of energy 😈 (Now that I think about it, these cursed items would probably be better off randomly found than bought with currency πŸ™) Some bonus to attack + move speed, but all enemy wind up animations before attacks are much faster!

Pornographicman

stone scat, not bad, decent start

Vik Virtue

Alrighty then, lets see if I can think of some item ideas... Well, definitely a key item that lets you search for hidden/unobtained items on the map. Of course this would be later in the game. Maybe it can be combined with a map item that lets you see the layout of the levels, for more precise searching. Maybe the map item can tell you how many more powerups and other key items are in the level, while the tracking item can show you where they are on the map. Perhaps a Glass Cannon gimmick item that give you an extreme boost in attack, but at the cost of only having 1 HP. Can probably be overpowered if used with the invincibility shield, but one wrong move will end your adventure quick. Maybe something like a pleasure machine that you can have in the tower area, and interacting with it will let you play a mini-game to farm essences. Of course, something in the late game to make grinding for currency easier. Can have some really expensive items that this can help with, and maybe a very difficult platforming challenge or boss or both in order to obtain it. A gimmick throwable weapon that's a screen wipe. Some dust that makes you invisible to enemies. Enemies won't attack you, but at the cost of having to strip naked, and also still being susceptible to being grabbed. So you'd have to be careful not to run into them. An accessory that can reflect enemy projectiles, maybe back at other enemies. Like the Franklin Badge Another accessory that makes you immune to stage hazards that don't grab you (in case stage hazards that DO grab you are a thing that happens in the future) Hmm, I think I've made a big enough wall of text. I'll definitely throw more ideas if I can think of some good ones, but I'll leave it here for now.

Vik Virtue

Ok, just played through the new update, and I wasn't too sure what to expect for the new ero grab based on the hints. The scene itself was pretty good, and I think the end result was made comedic and cartoonish enough to not be off putting. As for Nene, it seems like her shop is working fine at the moment. She's being a respectful business witch and giving me what I buy, lol. For the counter in the bad ends, I think it could still use some work. It sort of shows how long the end is, but it doesn't really tell when the end will do its loop with no more new dialogue. Maybe something like a small text box you can show and hide? Like it could have game over on it with a little sentence? Similar to some grabs that lead to a final end. Like say for Kaly (centauress) it could be something like: GAME OVER Maya is now Kaly's loving degenerate wife Other than that, I don't have much else at the moment. But yeah, nice update here, overall~

Vik Virtue

Oh, gonna have to check that new scene out soon, with how you described it. Also RIP Haruna. Welcome Nene! :3


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