RunFaps
MegaBlueBall
MegaBlueBall patreon

Roadmap for MKM (Strategic Plannings part 2)

🕑 Added 2023-11-28 17:19:52 +0000 UTC
Roadmap for MKM (Strategic Plannings part 2)
Roadmap for MKM (Strategic Plannings part 2)

Comments

Mega Blue Ball

Hi Cdub! Welcome and thank you! I'm happy to hear that you have enjoyed the game. Sadly, an actual pregnancy mechanic is not in the plans for the game, as it would require a ton of extra work.

Cdub

hey, somewhat new here, really like the game. I had a question about impregnation and oviposition content that doesn't come from a game over. like the wasps and spider pump eggs and then you get away and nothing comes of it. will there be a pregnancy mechanic ?

pandafloyo

I love the enemies in this game! Would love more bad endings for different monsters! My bias makes me want more male monsters but I’d love to see any! ^.^

Vik Virtue

Oof, I really took my time waiting to read this big update post. It's good to see you still planning ahead with some roadmaps for yourself. It's a shame about the cut content though. Making that decision is a pretty tough one too, but hey maybe there'll be a slim chance down the line that some of that cut stuff could happen? (fingers crossed) But yeah, it's exciting to see the game progress more into the next stage! It'll be really cool to see all the stuff you're planning for 2024. If I could make some suggestions alongside to what you're planning? One of the secret items could be a map or the ability to see the stage layout. Might be a good combo to any items that help track down secrets and items. Wanted to make a suggestion for the health potion (and I guess all potions). Maybe instead of finding them randomly on the stages, there could be story events or shop items that give you "a case of health potions", for example. That would go into one of your pocket slots, and it would have a small amount of potions to use that get refilled when you reach a chess checkpoint. Then in the secret areas, you can find additional cases of empty potion bottles to add to your personal cases, which would increase the max amount of potions you can carry for each type of potion. Or at least the integral ones, like health and spirit. It's a bit tough to think of an antagonist for Maya to butt heads with multiple times. I know people have already suggested Clematis, but she strikes me more as a character that's researching everything in the background and doing more controlled tests. I feel like her boss encounter was more like she finally decided to "test" on Maya after examining her journey long enough. While the proposed antagonist would kind of go out of her way to hinder Maya without much thought other than to defeat her. Also since there's not a whole lot of lore just yet, finding something that'll go well with the story and lore is a bit tough. As for the final boss, hell, it could just be something we were never expecting. Though I can understand if hinting at it throughout the game would be the optimal route. Could always go the epic route and just fight a powerful deity that's been messing with everything and also caused Maya to arrive at the island. Or it could go with the whole red-haired menace theme, and just try to use Maya to gain a vessel into our world to control it. Or just the island, haha. Sorry for the length of this comment that's seemingly rivaling your post, but I hope it's at least an interesting read for you. Wishing you all the smoothness working towards the release of the game!


More Creators