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MKM 0.3d - patreon release

🕑 Added 2022-07-31 16:36:41 +0000 UTC
MKM 0.3d - patreon release

Comments

Why so heavy on pigs being in a swamp? It would most likely contain more plants or maybe a fae boss. I do like the idea of a gank squad though, a more slimy take on the first druid/alraune boss

xxholyshitxx

I didn't try the update, and I just tried fighting the witch boss, and I don't know how about you, but the witch boss without offensive skills is quite a challenge (I do have the skills, just decided not to use them), but it also seems very doable. Like, tough, but not impossible. I really recommend to fight her like this.

xxholyshitxx

I thing a cool idea for a swamp boss maybe a duo of bosses? Maybe like a pig and a swine, or maybe orcs? Or some different creatures, like a plant and a pig?

Vik Virtue

Ah, cool! An update so soon after the polls ended. The new enemies are nice. Some good TF there, and though they don't lead to game overs, they sure open up some possibilities. Especially when paired with the mysterious tubes strewn about. I wonder what were in the ones that were broken? Ha, thinking of the lore for the game already. Speaking of that, it's cool to see that you're close to going back on that in the future. Good H-scenes make a good H-game, but I love when there's some interesting story that makes said game great. I can't wait to see how the game will look in a year with all the stuff you got planned for it. Story, touch ups, the works. Also you mentioned a boss for the swamp area. Is that a boss you already have planned or perhaps another poll in the future will help with that?

Vik Virtue

There are some spots you can go into. The wires in the background give hints.

gliese581cwwdraa

I'm always on board with new transformations :D It's just a bit weird right now that Maya just turns back to normal as soon as the robots finished their tests. It makes sense in most scenarios that Maya can just continue on, but here it seems weird for her to just revert back. Also I'm stuck in the room with all the tubes. Is there a way to get past the barrier currently or is this as far as we can go?

DigitalCookie

I like these enemies, they make good use of the transformations without just being a flat game over (I also like the actual content of the animations). It would be great if the idea of lasting effects does work out, it would add a lot more flair to each enemy, both in terms of the erotic content and the actual gameplay. Heck maybe you could even do something like have transformation specific actions that are required to solve a puzzle, such as having the enemy turn you into the batgirl, which then allows you to fly up to an otherwise inaccessible secret location with a power-up or two. Maybe too much feature bloat though?


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