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Dev Log: new enemies, stage and boss

🕑 Added 2022-05-12 01:49:10 +0000 UTC
Dev Log: new enemies, stage and boss
Dev Log: new enemies, stage and boss
Dev Log: new enemies, stage and boss
Dev Log: new enemies, stage and boss
Dev Log: new enemies, stage and boss

Comments

Auntie Floof

Oh my~! You're incorporating the idea i gave with the poltergeists to the witch~ It's gunna be a great thing to watch~♥ And curious about the soft vore worm, theres gunna be no digestion or is Maya just going to slide down off screen?

Ember Elliot

I've just caught up with the most recent updates (I think! I reached the white floor of the new area!), and I've been having a blast. Wonderful sprite work with the new enemies. I'm -quite- fond of the friendly dog, of course, and some of the new vore animations, not to mention VERY excited to hear about the worm upcoming! I had some difficulties with the castle maze, but many of those were my own fault (getting turned around and the like). One thing I noticed was the minimap feature is really nice - but I only discovered how to activate it by accident. Would it be possible to include it in the control menu? I'd love to have it be to a more convenient button! Overall though, really lovely work!

Mega Blue Ball

Indeed there will be more polls; I'm getting close to finishing this early alpha stage of development where I lay down all the stages (just a couple more missing) and base enemies, then after that I'll enter the late alpha stage and will do more polls.

MightyLama

Are you going to be doing anymore polls? I’ve been enjoying the game and wanted to throw a few ideas into the mix

Mega Blue Ball

Ahh I get what you mean. Yeah it is complicated to incorporate it for a humanoid character such as the witch, but I'll see what I can do... maybe with the internal view.

Louis Blazeit

Since another vore scene is coming up it reminds me of something I wanted to bring up. I've been hoping for a digestion animation that sort of implies the entireity of it, similar to the lamia. The lamia scene is probably on the simpler end, no weight gain or "game over" sprite, but what makes it one of my favorites is the way the bulge of Maya slips all the way to the end of her snek lady predator. With the witch coming up I'd love if there were some way to incorporate the implication of digestion beyond just the stomach. It doesn't end there, and I wish another animation implied that a little more. I wouldn't ask for or expect disposal, but I do love ways to imply that food doesn't just vanish after the tum. With the witch being humanoid, it wouldn't work the same way, but what if the interior animation had intestines, and when Maya is moved along, we see the stomach squeeze her into the intestines which then bulge out with her nutrients as she continues on her way? I understand this may not be doable, preferable, and that the animation for the witch may be too far along already to do that, but I wanted to bring it up as who knows how many more vore anims may be coming, so better now then never.

Mega Blue Ball

There's definitely more room and nice potential for a Futa transformed Maya elsewhere with other characters. But specifically for the witch, Maya will be transformed into a man because that is the original patron's desire and idea for this witch.

Mega Blue Ball

Thank you as always Toby! I agree; the polls had way too many good ideas for me not to implement more of them. Truth be told I wish I could create most of them but that would be unrealistic, so I have been picking some here and there like I promised way back then.

Mega Blue Ball

Then I think Dan and Killian you both are going to like what I have planned for a future enemy; after all, I need to add more Insect Type enemies, which may or may not be a giant fly, and then...

Mega Blue Ball

Wow thank you so much for your support and kind words! I'll keep working hard!

Mega Blue Ball

Yes the end scenes are going to be limited to 1 per enemy chosen, and the same goes for all of the bosses. Now as for exactly what type of scenario/events or interactions that happen in those end scenes it is undecided. I'm leaning heavily to collecting the supporters suggestions here and then putting those scenarios up for vote in a poll.

Anon

The plans sound great! I'm up for gender swapped Maya but as Emily said it would also be fun to see a futa maya used and eaten.

Kill.Me = Killian Merphy

Futa witch and Futa Maya... Going at it like tribadism

Kill.Me = Killian Merphy

I'm on board with the unbirthing vore... Something along the lines of borrowing into the womb... Another twist on that would be creating a pregnancy and the birthing worms

Emily legs

Any chance she would be changed into a futa instead of a male Maya?

Toby Wilson

Oooh, the new enemies sound like a ton of fun! I haven't said much, but the past few updates have been stellar! Also a huuuge fan of all the different bad ends you've been dabbling in, and all the poll runner-ups you've been bringing in!

Epicgrin

Yay, worm vore nice. And I am liking some of the ideas for the witch. I hope they both turn out good.

Dan Smith

It's funny, I love worm vore, but the other way around, so more of an unbirth or swallow thing.

Improdigal

Keep up the great work! Honestly this game is one of the best ones I've stumbled across and you definitely deliver every update. So impressed that I'll be going to the max tier and can't wait to see what you'll do in the future!

Vik Virtue

Ah, the next previews. Good 'ol worm vore, nothing beats you. And some more sex scene enemies too, nice. Not too familiar with that enemy from Dark Souls, but that's definitely an intriguing design, and I'm curious to see how the enemy will look. And the witch boss is coming in now too, huh? I see you're going with that Dragon Quest one. I've seen her quite a bit on the internet, though this is another enemy reference I'm not familiar with, as I haven't played Dragon Quest either. But those scenes definitely sound interesting, and I can't wait to see them in action. And great news about having more bad end scenes. Will it be limited to just one per enemy? Will bosses have more than one?


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