RunFaps
MegaBlueBall
MegaBlueBall patreon

patreon release: MKM 0.3a

🕑 Added 2022-03-11 23:54:58 +0000 UTC
patreon release: MKM 0.3a

Comments

Ember Elliot

I had trouble with this lever also, it's in the room with the bed and the cat poster with two chandeliers, you have to open it with two other levers first however.

Mananababa

yeah but the ladders arent active, how do i activate them?

Mega Blue Ball

It is located on the bottom right corner of the normal version of the stage, inside a room. So from the initial entrance into the hallways, you can just go right and up the room at the end.

Mananababa

how do you get to the shield lever, im lost

RC8015

Also the final final werewolf animation(so.. most last scene that plays of the last part...) bugs. Werewolf keeps clitting around a bit, or his animation is not looped, not sure

RC8015

Can't reproduce it well but you cheese the princess. If you hit (so far just saw it on upslahes) her while she grabs you, she somehow contiues getting hit by your sword and takes damage despite being in the ero scene. With some potions you then can just wait until she dies...

Really like that new update! Love when the H scene are like a threesome like the 2 guard in the village! Really nice job! ❤️ (Sorry for my english 😂)

Dan Smith

The new dungeon's platforming is pretty fun!

Dirk Dagger

Sounds great! Look forward to seeing it added.

Tiny

Ah good, thanks for telling me, excited to see what comes next

Dainsleft Rovera

I would love to pitch in and add some enemy ideas for sure, specially in court for this game since rebirth/transformation is rather represented well here, even more so when the sense of permanence is well capture by a game over.

Vik Virtue

Oh, I forgot in my last post, but I enjoyed the level as well. It really had that oppressive atmosphere that steadily grew as the levels went deeper underground. And it was pretty funny seeing all those enemies in the cells, like it makes you wonder what they did to get there.

Vik Virtue

True, and on the normal fight, yeah. But when it's the harder rematch, you gotta make every hit count and avoid as much as possible since bosses hit like a truck in the rematches. And you won't always have the debug advantages.

Mega Blue Ball

Ahh no you're correct, I forgot to add the sign post at the bottom of the level. If you've reached the slimes and gone down the central shaft there until you reach the cavernous area with the white tileset, then yeah that is the current end. I forgot to add the sign because they usually are posted near the edges where there will be a stage transition which is not the case here, instead in the area at the bottom will be located one of the final key items of the game, so that made it slip my mind.

Mega Blue Ball

Regarding the princess threat, it will be incorporated. The original plan is for all of the bosses in the game to have certain "special events". Those are "what-if?" scenarios or "bad-ends' if you will (bad is not the appropriate word but...). The idea is for those events to act like a mini Visual Novel, with some CG's and dialogue depicting what happened to Maya after she was defeated by one of the bosses. Therefore for the princess her short story will show Maya happily living as the princess attendant/mistress and falling in love with her.

Mega Blue Ball

Thank you for the detailed feedback as usual Vik! Yeah I'll be looking into her icicle skill, it is a bit easy to dodge right now and also sometimes it can get stuck near a wall. Ah I'm happy to hear that you've enjoyed the enemies design and scenes. And regarding the refinement of enemies, now looking at it I can see that I wasn't very clear: indeed I was talking about those 2 new enemies. You see I have a handful of enemy concept designs that I do quick sketch but then don't implement in the game, because I like to leave them on the backburner for a bit to see if I trully like their design or them re-design them entirely, that kind of stuff.

Mega Blue Ball

Thanks for the detailed feedback! Indeed the princess can become quite trivial with the full upgrades, but for now that is fine because I will only properly fix it in the balancing stage of development. Also yes at that point I'll add some backtracking gameplay, secrets and rewards!

gliese581cwwdraa

Looks great, the new scenes are all good. The dungeons are quite fun to explore but I do hope that there will be one or two enemies with a bondage theme added. I just think that would fit the area perfectly, what with all the pillories and chains and cages around ^^ Also I'm curious, will there ever be another poll for future enemy themes or is the over permanently?

Shalax

I honestly didn't struggle with the princess. Dolls are easy to deal with if you dash into them, she usually misses you with the 3-shot if you just stand still, etc etc

Tiny

I really like the new update though I got a bit lost, the cells in the dungeon lead me to a dead end with a lamia and getting to the bottom just lead to nothing, usually I look for that sign that says this is where the update ends but if that's not there then I think I reached the end, if not is there something I missed?

Dirk Dagger

Good content as always - I do wish the princess' threat/promise had been incorporated into her game over, though. Out of curiosity, what was the 'something crazy' that was scrapped?

Vik Virtue

Alright, here I go. Firstly, really nice update. I liked the princess boss, and I would say she's probably the hardest boss in the game right now, with all her quirks for the fight. However, as mentioned already, there's a bug with her 3-way icicle shot, and I might have a good guess as what's going on. It looks like she keeps trying to go in one direction, and not realize she's flying into a wall, causing her projectiles to collide into the wall and break, save for the one that goes directly down. Anyway, aside from that, the ero scenes were pretty top notch. All the yuri scenes were really nice and varied, and the vore scene was great as well. You weren't kidding when you said you wanted to make the belly big this time. :3 And I was curious to see which direction you'd take the unbirth scene towards, though either way would have been a satisfying result, I'm sure. The enemies were a nice touch as well. The brute scene was good. Cool to see some more size difference H scenes. Also I love their body shape. Big buff guys with small legs always make me giggle. The slime was another good scene as well. A nice mix of vore and...transformation? I guess? No, not that, but I'm having trouble thinking of the right word for it now. Ah, it's fine. Besides, like I said, the scene was really good still. Also, I think I misunderstood one of the things you said in the last post. You said you were gonna refine two common enemies, but I suppose you were referring to the new dungeon enemies, and not two enemies that were presently in the game. Though on the bright side, I did go through all the scenes again, and I gotta say your work has really been getting better the more you've added to the game. So good going, man. Game's great and the update came out really well.

Started playing this update right around when it was dropped, and here's my thoughts so far (also includes more general stuff since this is the first review I've posted) Gameplay - The boss fight was fun and engaging - I liked how it incorporated more vertical elements to the fight than previous bosses - The dungeon was interesting to explore, and excited to see where this one leads to next - With the mention of more story coming in the future, I'm intrigued to see how the dungeon rooms get used to show the history of the castle Ero scenes - Princess: hot - Dungeon man: also hot - Purple slime: is it just me or do maya’s hips keep getting wider with each new area? (not personally into vore stuff but that’s fine, there are plenty of other scenes for me to enjoy) Suggestions - The magic attack slash seems quite powerful and made short work of the princess fight. I killed her in around 4 magic attacks on normal difficulty (I have 12 “attack up” upgrades) so it may need a nerf. (maybe decrease the damage on it a bit, or potentially tie invincibility duration and magic damage to spirit upgrades instead of attack upgrades) - Id like to see more backtrack stuff like with the crimson staff, and reward players for using more mechanics (double jump, dash jumps, maybe also allow maya to keep momentum when casting invincibility? That could lead to some interesting optional challenges) Bugs? - not sure if its supposed to be this way, but sometimes when the princess was in one of the upper corners of the room, she would shoot a single ice spike and they would always fly directly down beneath her. I didn’t see the same problem when there was a volley of ice spikes being shot at me great update and had a lot of fun playing through this one. keep up the great work!


More Creators