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MegaBlueBall
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patreon release: MKM 0.2i

🕑 Added 2022-01-30 20:17:59 +0000 UTC
patreon release: MKM 0.2i

Comments

Mega Blue Ball

Yes I do have plans to add some sort of feature where the enemies can display a range of emotions via speech bubbles, one of which would be for when they are looking at Maya being grabbed and other states. Regarding combo scenes (like the lizardmen) I do intend to add a few more combinations, possibly even between different types of monsters, but it will remain a rare thing.

Senro

I have a question/suggestion: obviously this will be for later down the line when old enemies get polished but do you have any plans for enemy interaction? example: when you're in the city and one of the lizard men down Maya, another lizardman can join in and spitroast Maya. Do you imagine later there can be more interactions like that? Even if it's just other creatures appreciating the extra curves Maya added onto a predator lol

Mega Blue Ball

Thank you! I'm glad that you enjoyed them. Right, some prefer her to become inanimate, and other enjoy seeing her crawl like that, yeah it boils down to personal preference really.

Mega Blue Ball

Not initially as I couldn't figure out a good view for that. But in the future there will probably be once I get back to all of the enemies and polish them.

Mega Blue Ball

I'm happy to hear it Toby!

Mega Blue Ball

Every versioning system is rather subjective and serves more as a means of controlling internally what is in the game and what I still plan to add. In my mind, the game is lacking a lot of features that I have in my to-do list, and I will do a full polishing pass as well on what's already there like the level design, enemy balancing and etc. After I make the next release this month it will be updated to 0.3 just because the volume of stages and enemies implemented in the game are substantial enough to reach that milestone.

gliese581cwwdraa

I gotta say, as someone who loves the petrification/inanimate tf-fetish, this update was a real treat. Loved everything about the crystal enemy, and I also really enjoyed the mannequin enemy even though I would've personally prefered if Maya became an inanimate mannequin instead of crawling around on the floor. But then again, that's just the kind of kink I prefer ^^ Anyways keep up the good work!

Biggus Danicus

Awesome new enemies. For the crystals, was there supposed to be an internal view?

Are there going to be any other MAC versions? I would really like to play the new game stuff

Crevan Prowler

Both new scenes were absolutely fantastic. I'd love to see more like them.

Toby Wilson

Ooohh, I love both of these a lot!! More "game over" transformations are always fun!

Batty_San

Canine creature o: Hoping for a big canine and some knotting~ <3

xxholyshitxx

Haven't checked the update yet, but I'm interested - why you keep version at 0.2? How big of an update it has to be for you to upgrade thegame to 0.3? It doesn't really matter, just curious.

Dirk Dagger

And to answer your question, definitely would like to see your other ideas in this vein!

Dirk Dagger

Amazing stuff as always! I love the creativity of the scenes in this game, it's definitely my favorite aspect.

Vik Virtue

Ooh, really interesting concepts for the scenes. Gotta admit, I was pretty excited to see what they were gonna do after reading the tease for them. The crystal cave one is cool cause it's like a natural hazard that goes after everything, so no one is safe. Wonder what this scene would be considered though? Petrification? Transformation? ...I guess in a certain light, it could be seen as a seed bed. The new hallways enemy is cool too. I'll admit I may have jumped a bit when it instantly 180'd and grabbed me. This scene is more easy to identify than the last, with the body swap. Though if what you said is true, and you got more ideas similar to these if they were well liked, I'm really excited to see what will come of those.

Darkbyte

Really like these, particularly the one in the haunted halls. Suggestion: The for the post-orgasm event, it would be cool to have the camera follow Maya's body, and if other enemies still grappled with her.

Bloodcifer

will there be more futanari enemies in the future? those are my favorites. keep up the good work i love your games

Astra Holt

Interesting. Diversity is always good.

McDouggal

I like the Crystal Cave new enemy, but the one thing I wish could happen is seeing the enemies being turned as well, seeing as that's what's implied by the spawn points.

Zawkian Puppy

I very curious to see that Crystal cave enemy >:3


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