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Patreon Release - MKM 0.2d

🕑 Added 2021-08-31 02:44:58 +0000 UTC
Patreon Release - MKM 0.2d

Comments

Shalax

I'd really like to see a support type enemy, one that presents an obstacle of sorts until defeated, be it speeding enemies up, increasing their damage, or making them take less. Hell, give them a glow based on which one they do and you can bring old enemies to new levels and have them perform at that level

Mega Blue Ball

Thank you very much for the testing and reporting the bug! I'm glad that I was able to fix it!

Junogray

I played through the game again, got a file where everything works and it turns out whenever I get a game over / have to retry, the abilities all disable in the file, I've tested it now with 5 different enemies and with F12 all respawn me with the abilities in inventory but they don't work (now even with invincibility) Edit: lol I had missed that a new version was made, guess I didn't need to do that

vynxre

thank you

Mega Blue Ball

Yep, first you have to defeat the beach boss (far to the left) to pick up the crimson scepter, which in turn enables an option in the in-game menu that allows you to select stages to teleport to.

akjhurg

You've gotta defeat the boss to the far left of the starting area.

vynxre

how do you access the teleport menu?

Tom Williams

Thanks! I hope it works. I figured it'd be a nice touch. Maybe you could get it to work like the water, where it's more solid when you're outside but gets clearer once you're within the fog. Or it could scale, there are lots of possibilities. Whatever you do, I'm sure it'd be great! A lower dungeon at the castle would be great, especially to expand that area

Vik Virtue

Yeah, I can understand not putting in too much water mechanics. Water levels are already notorious for being "that" level in a game. Though like you said, the span of enemies would definitely widen with underwater themes. If you do end up going with it, would you have an item that allowed ventures underwater, or maybe a breath timer? That last one could be a double edged sword though. I'm sure people like drowning aspects for ryona, but an air gauge is another one of those water level features people are not too fond of.

Zawkian Puppy

Great job guys! Really proud to be a supporter ^-^

Mega Blue Ball

The fog idea is pretty neat, I'll try it. Yeah I want to have some sort of stage like that, but as development goes on I change ideas based on the feel of the moment, so recently I've thinking of moving that stage concept back to the castle and make a lower level that is a dungeon. We'll see hehe

Mega Blue Ball

Heya Vik! SPIRIT BAR: You're absolutely right because I do plan do add things to upgrade it like increased regeneration, reduced spirit usage for each skill, etc. A secret item for unlimited spirit is also in the plans. TENTACLE ENEMY: They are in the swamp as well, spread thorough. UNDERWATER: It's solidly in the "maybe" pile haha. For the longest time I wanted to add an stage connecting the beaches to somewhere deeper in the island, and that would open up enemy ideas like mermaids/sirens, octopuses, vore fish and etc. Tough I can say that there would not be any sort of swimming mechanic or anything; at most I would reduce the gravity there and make Maya more "floaty" movement with higher jumps, something like that.

Mega Blue Ball

Ah that's true, I forgot to add the recent save points in the unlock list. Currently only the intended way is available, that is, when you touch a new save point it becomes available in the teleport screen. So the only way to reach the new stage is to go through the swamp and solve the puzzle to open the gate. So I'll open the way to the new stage to make it faster to access, and upgrade the debug list to unlock all TP points.

Mega Blue Ball

That's a nasty bug indeed, I'll be tracking it down it and release a short fix. I appreciate the report, thanks!

Tom Williams

Love the new update, really like the new areas and some of the new animations (me being a basic bitch and all doesn't like the futa XD) but it's a cool area. If I were to suggest something, some fog in the graveyard would go a long way I think. Just at ground-level, it wouldn't need to apply near the water, and I think it would add some cool aesthetic. Also, I saw a while back there was a mausoleum planned at one point... any chance of getting that at the end of the swamp level? It would fit (a royal grave at the end of the graveyard, maybe containing the bewitched king's family?). We'd get some of that dungeon-esque feels and you could experiment with traps (the environmental kind involving sex, not the person kind of trap). You could also expand the enemy roster, here are some ideas; - Skeleton or ghostly guards (maybe as the 'normal' enemy, akin to the lizard folk) - A stone golem - Enemies hiding in coffins to grab Maya and pull her in. Hope some of this helps, I really look forward to where you take it next!

Vik Virtue

Alright, yeah. Pretty nice update. I'm liking the abilities. Got a good big damage one, a movement one, and an invincibility shield. Looks like the spirit gauge has much more use now aside from dashing. Perhaps if you wanna give the player more of a power fantasy, sometime down the line there could be an item to increase the spirit gauge's regen rate. Or I suppose an item that gives unlimited spirit. Like maybe a reward for a tough near-end game activity. The tentacle tree was pretty good. Though I may have dampened soft ryona for me since a lot of the time I view it elsewhere, it's on the harder end of the spectrum. I did enjoy the climax part of the animation, though. Is there a different area that they're located at? Besides the row of them underwater? Ooh, speaking of that, since we can see underwater now, does that mean you might have plans for an underwater level?

Junogray

ps. I should note that the invincibility works as it's with the defense/mobility key and hasn't had any issues

Junogray

So I hope I'm not the only one with a game breaking bug, I got the new skills and got to use them a couple times, but then I changed the mapping of the key and they don't work even when I change it back, even tried resetting to default controls and the key just isn't functioning

Huskybutt33

Is there any potential way to tp right to the new content or anything? the crimson staff also doesn't seem to unlock all teleports anymore.


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