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Devlog: New skills and stuff

🕑 Added 2021-08-15 16:29:18 +0000 UTC
Devlog: New skills and stuff
Devlog: New skills and stuff

Comments

Louis Blazeit

Just throwing this out there, always wished one of those male lizard folk would gobble Maya up after having their fun with her.

Mega Blue Ball

Hi Grady. The moth is not yet in the game, but she will soon be coming in the next couple of updates. As for the werewolf internal, I'll consider it.

Mega Blue Ball

Yes there will be more oral vore enemies added into the game.

Grady Mcelveen

Hey i saw that one of the polls was for a moth. I havent found a moth yet while playing the game. Is she not in there? And i have a request for the next version. A internal of the werewolf scene. I was a bit disappointed to not see her womb getting inflated.

blnk

Are there any plans to add new oral vore enemies to the game (like the snake/lizard girls)? Or..! Perhaps alternate vore scenes for them?

Mega Blue Ball

Hi Peter. As far as this specific option goes it applies only to the swamp fairy and any future non-KO vore.

Peter

Does the alternative versions of internal views also only apply to the swamp fairy or to all available vore internal views?

Mega Blue Ball

It's exactly as Vik described in their 1st paragraph. But you're half right as well; currently 90% of the vore scenes are already "final", so this new option will only affect the single non-KO vore which is the new swamp fairy, because once her ero animation ends Maya is released as normal. So what this option does is allow me to create new such vore scenes that don't directly lead into a KO, while also giving the option for those who prefer them to be "final" to enjoy them to the fullest as well; it's just that currently this only applies to a single enemy. Now regarding your idea yeah it would actually be very interesting indeed, but it would be more fitting for a game that is designed solely around vore, perhaps even some sort of traditional rogue-like hybrid or something. I'm noting it down on my secret folder of game ideas haha, but yeah I don't think it would fit into MKM's thematic.

Mega Blue Ball

In the final game it will be all of the above. For now tough I will just place them on the main path and easy to find, specially because I want players trying them out to see if they feel good to use or if I should adjust their behavior and such.

Mega Blue Ball

*Altered Beast stage 1 theme intensifies*

Vik Virtue

"Final" as in if you let the scene play out, it'll be an instant KO, regardless of your HP. There's an enemy in the game right now that has a vore scene, but you escape the grab when the animation is done. It sounds like if the final option is turned on, then that scene and others like that will result in an instant KO from the grab. Be it being digested, or some other kind of fate that ends your adventure. Now that I mention it, maybe this option could affect other non-vore scenes that are instant KOs, like the flower blossom or the werewolf. Maybe have the option listed as "instant KO scenes" or something like that.

GigaBatz

What exactly do you mean by the option to make the vore scenes 'final'? To my knowledge they're all instant game overs, so do you mean that they'd send you back to the title screen or they'd delete the save file? Deleting the save file after a vore scene could be a neat idea for a "Hardcore" difficulty.

Vik Virtue

Powerups that serve as a means to attack as well as a means to travel are some of the best ones, so that sword uppercut one I'll be looking forward to. Will those be explorational rewards, buyable powerups, or guarded by minibosses? That tree I can already hear laughing at me, and I'm excited to see what it has in store for Maya.

Omnibreed001

Time to ppppower UP!!!

Munchman

Noice


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