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MegaBlueBall
MegaBlueBall patreon

Patreon Release - MKM 0.2c

🕑 Added 2021-07-30 03:15:16 +0000 UTC
Patreon Release - MKM 0.2c

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Mega Blue Ball

Hi! No problems, you can use this savefile: https://mega.nz/file/u1AAkByS#OIqLefIkN0dkfyl6I8i4ZgUf7LXpUOtOCLF-qSnJb6U Place the file inside the userData folder, which is in the same folder of the game. This save will place you right before the werewolf fight but it is already completed so you can progress to the next stage. Enjoy!

Hey, I just joined, and I love this game so far, But I have a question. Do I have to defeat the werewolf boss to move on to the new Swampy Burial ground stage? and if so, Can I perhaps have a save file for after his defeat if anyone has one? I am finding his boss fight quite impossible (Especially his dashing and slashing attack seeming impossible to doge). So a save or something after would be appreciated.

Mega Blue Ball

Hi! These monthly alpha builds currently don't have a mac version, but that will change in the future, where there will be dedicated builds for mac and linux as well. So for now mac users have been playing the windows application by using workarounds like Wine, BootCamp, virtual machines and so on.

Mega Blue Ball

In the future there will be a dedicated mac version.

Mega Blue Ball

Hey there! Not at the moment, only fullscreen.

Hey there, I just joined and am really excited about the project, I played the public version until I got to the monster city and couldn't progress any further. That being said, do either of these downloads work for Mac? I just can't figure it out at all, even looking through past posts.

Will there be a Mac version?

Junogray

Hey I'm curious and it might be an odd question but can the game be run in window mode

Munchman

I thought it mighta been coz I was on Zoom 3, but just tried on Zoom Off and Arm still gone. I decided to look around and found Bandicam that allowed to cap and didn't chug... I'll send the link in a DM.

Munchman

I was lookng at older posts and realised I was having a similar glitch, this is with the Werewolf Fight. in fact there are a coula glitches for me, firstly the Man turning into a wolf animation during CS, well it only happens 1/3 times, the other two times it plays the Sound effect but he just goes from Man to Wolf, I didn't realise the glitch till, well, I saw the animation, which hadn't happened the first few times, I've tested it out and yeah seems to happen on 3rd or 4th and but it mostly just jumps from man to Wolf. Second is the arm disspearing from the Wolf during Doggy Style, he puts hands on her stomach but as soon as he starts rutting her, it disappears and only reappears after he's fully filled her and goes to resting after pumping her belly up, basically the point before the loop restarts. It also has weird frames in the Transitions, like the intensity of the rutting increases, it shows a frame from start of animation, like as he enters her. If I could screen record I would but sadly when I try it's stuttery asf, my PC doesn't like to record itself... perhaps it's embarressed :P

Mega Blue Ball

Hi Grady! The gallery has not yet been implemented, because the game is still in an alpha state. I know that it is not ideal, but for now please use the teleportation rod to access the different stages and enemies. Sorry for the inconvenience, but a gallery will definitely come in the future, hopefully sooner rather than later! :-)

Grady Mcelveen

Hey how do i get the gallery to work? I got the teleporter rod and when i save and click to gallery nothing hapoens

Mega Blue Ball

Noted, I might create an option to change all vore scenes to be "final".

Mega Blue Ball

It's a secret! haha Just kidding, this minotaur boss will be a more classic rendition and the tags are going to be vanilla/male because that's how the suggesting patron create this character. But it will be a glorious scene nonetheless! :-)

Mega Blue Ball

Hey Scott, yeah I think most of the vore fans around here seen to prefer the "final" type of vore like I do... so I'm considering having a new advanced option to the likes of: "make all vore scenes be final". This would maintain some of the scenes as they are (being spat out repeatedly), but allow people to choose this option if they desire.

CHARLES NELSON Moroz

Love what you did in this new version of the month with the new futa enemy. I love the animation too much, as well as the Human Wolf boss, I can't wait to get the sequel and see this new TENTACLE boss

Pornographicman

Not bad but please if you do more vore scenes, make them same size vore with stomach bulging, fully detailed genitals like clit and pee hole and lines near the anus if you do anal vore as well

Scott Pilgrim

Yeah I agree with the sentiment around here. I was super excited for the fairies to end Maya lewdly. Though they are still great! Sizeplay is the bomb!

Peter

Ooohh new Minotaur boss, hoping for more CV there. Any hints on his game over scenes?

Auntie Floof

Awesome update, when i read there was a new vore enemy, was pumped to get to them to get nommed and digested, but alas, was only cunny and booty play...

Mega Blue Ball

Thanks for the feedback, it always helps me a lot! Yeah enemy balance and placement is all over the place because it's not something that I will focus on at this point in time, but I definitely want to improve certain areas of stages that end up being annoying, so I'll rethink that area to make the platforming up there less annoying.

Mega Blue Ball

Your edit got it right, nice ;-) Ah so you enjoyed the music as well? I confess that I had some trouble finding a royalty free song that I thought would fit the theme, but yeah this one by Wingless Seraph is really good!

Mega Blue Ball

Thank you!

Aickavon

The only thing I'd critique is that the crystal caves to GET to the werewolf boss can be fustratingly hard WITH cheatcodes, let alone without. The ghosts being able to target you off screen and forcing you to duck when you have to commit to fine platforms while bats are divebombing you on top of the chance you can fall through the floor and have to start at the second floor again is difficult. I'd recommend either lowering the spawns of them, getting rid of the hole that leads down to the second floor, or removing the ghosts/bats respawners.

Vik Virtue

Ah, so another twofer enemy, huh? That's pretty cool. Though you said that it was anal vore and unbirth, the ero scenes don't actually end in a KO like the other vore scenes? Ah well, though a part of me is a little bummed it didn't end that way, the scene itself was really neat. Maybe in the future if it ever gets any additional scenes, the pixies could bring Maya in all the way, trapping her in them for endless pleasure. Or perhaps the shrink spell would wear off. Ah, just speculating, don't mind me. The ghost scene was really cool though. The way the scene played out would make Cave Johnson proud. I love when I know next to nothing about upcoming enemies. The surprise and payoff is usually great when it comes around, so i'm excited to see what other stage enemies you'll come up with.

Raydric Lord

Just reading the changelog I can see the R.A.A.D.D. element lol. Let's hope a potion tossing witch doesn't show up later to complicate things. Though based on your earlier idea for a witch enemy, that wouldn't be a bad thing at all lol. Edit: Or is the reference that the pixies resemble a certain superhero? Also, the music in the graveyard is great.

Vik Virtue

Ooh, a surprise you say? I'll have to disregard the changelog for now and just hop on in and find out for myself. Can't wait to see the new enemies.

Zawkian Puppy

Damn!!! You are working really hard buddy! Hope you the best! As a game dev I know how stressful it can be sometimes, stay strong!


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