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MKM alpha 0.1s

🕑 Added 2021-02-08 00:13:37 +0000 UTC
MKM alpha 0.1s

Comments

Ember Elliot

The intangible walls may need some tweaking - I did find a few of the hidden powerups, but it felt a little daunting pressing up against all of the walls looking for them.

McDouggal

One suggestion for the next build: When you get the Sliding Tackle, give a quick tutorial on how it works. Had a mild bit of trouble figuring it out.

Selicia

I personally find it a bit disappointing the scene doesn't function similar to the minotaur boss. Mainly because it looks like cock absorption rather than cock vore honestly.

Mega Blue Ball

Oh there will be more for sure! ;-)

Mega Blue Ball

Thank you very much for the feedback as always Vik! You're right, that next boss will be one of my own creations because the werewolf boss wouldn't fit thematically in the deep underground so he will be encountered elsewhere, and the male minotaur boss is already set up to be placed in the monster city area.

Vik Virtue

Alrighty then. I'm actually on time for an update. The mushroom girl scene was pretty good, and that little addition you plan on having sounds really nice. Can't wait for that. As for the color of the dong...mmm, well I don't really have any issues with it, though I can understand why it would raise an eyebrow. Found all 6 powerups, though I'm glad I knew there would be invisible walls. The subtle hints that led to them were good enough for me, though some I found just by combing the walls around where I glanced a look at a powerup. Batgirl getting in is lovely news. More lesbian stuff is always a welcome plus. So the new area coming up is for a boss, but not the werewolf one, right? Is this gonna be one of your own boss creations? Or is it one that was in a poll?

GigaBatz

The more scenes where Maya gets transformed the better if you ask me.

Mega Blue Ball

Thank you for the feedback! Indeed the color was intentional. I tried having the dong be on the same color pallete but I felt that it looked too "washed out". Having the vibrant color not only helped sell the scene more, but I also found it to be more appealing than a white/green dong. Anyways, I hear you and I'd like to hear more people if they agree, and in that case I can simply alter the colors to match the rest of the character better. As for the fake walls, yeah some games have like small cracks or an indentation on the walls to denote a secret passage. I didn't want to go this route from the get go in order to see if it would be possible to hint at passages with the level design alone. For instance, when you notice that there are power-ups at certain positions completely out of reach, I figured people would try to look for passages in that general direction or in position that could lead there. But yeah if it ends up being way too obtuse and a guess-game, then I can simply model cracks or some other small visual indicator for these hidden passages. Thanks again! ;-)

odoto

Have to say, the donger feels really off-colour compared to the rest of the model. Feels like the shaft/balls should match the skin & the head should be like the mushroom cap. That's just my opinion tho. Also, the walk-throughable floors/walls could use some kind of visual indicator they are there. Right now it just feels like guessing. Even if its just a very minor texture change.


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