RunFaps
MegaBlueBall
MegaBlueBall patreon

MKM alpha 0.1o - Water Jelly and Upwards Attack

🕑 Added 2020-09-28 20:04:18 +0000 UTC
MKM alpha 0.1o - Water Jelly and Upwards Attack
MKM alpha 0.1o - Water Jelly and Upwards Attack

Comments

Mega Blue Ball

That blue bar represents Maya's spirit or mana. It is spent when using special skills such as the dash and in the future will be used to cast other special attacks and skills. For now there's only the dash skill that uses mana/spirit (and when you're grabbed by an enemy, the more spirit Maya has the easier it is to escape the grab)

Egroj

Nevermind, I'm so ignorant.... Thx for ur help anyway

Mega Blue Ball

If you're talking about the small pickups that are spread/hidden throughout stages then those are passive power ups that increase Maya's base stats, so the blue ones increase her mana/spirit. But if you're talking about the special power that is dropped when you defeat the forest boss, then that one is the dash skill that allows faster movement and dodge, and it can be used with the default key D. Currently that's the only special skill in the game but more will come, both for special movement and special attacks.

Mega Blue Ball

Thank you for the feedback Vik! That tense music behavior was not intended hehe good catch I'm glad that you were surprised by the crowd lol, because for the market street I wanted to convey the feeling that it's where most of the city's population is so I made it pretty crowded thus forcing player's to stick to the rooftops. As I add new enemies, perils and scenes to the game I'll be retouching that area to diversify the enemies there and in the future possibly create some special events there as well.

Mega Blue Ball

This feature was planned from the start, but yeah it was requested as well a few times so I think it's about time to implement it. Oh and on a semi-related note since I'll have to fiddle with the save points for the teleportation, I think I'll make them heal the player when they touch it and see how that goes for game balance, because some people have been also requesting for that.

Egroj

How do i use the blue/teal power up or whatever it is?

Vik Virtue

Slimes are always a welcome addition. Especially in H-games. As for the update, the little adjustments are pretty nice. I think the "tense music" fits with how you want the struggle scenes to go in the future. Though I don't know if this was intended, but if your HP zeroes out while in a scene, the tense music continues to play. Not sure if it was supposed to change to the defeated scene, but if you get grabbed and the grab takes away all your HP, the defeat music will play like before. Not really a problem, to be honest, but I figured I'd mention it. Also, I don't know why I didn't check last update, so I don't know if it was there, but I just happened to wander onto the main road of the market street area, and I was NOT expecting all those baddies. I can safely say that I haven't felt immediate regret jumping down somewhere for quite a while. Anyway, I'm excited to see the future update for the caves. A lot of good enemies from the polls are here, and I'm curious to see what other ones will be added in as well.

LAD MASS

You can acquire the dash skill after beating 1st boss, I think it is intended game design.

Don't know if its a bug, but the dash skill isn't at the start of the game anymore

Grimshade

I'm so happy to hear about the warping between save points being worked on infact I was going yo suggest it to you at some point but kind of forgot to cause life has been keeping me busy thanks for the update


More Creators