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MKM - alpha 0.1m

🕑 Added 2020-08-01 01:25:21 +0000 UTC
MKM - alpha 0.1m

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Dark souls, for example. Basically smash bros 3ds, if you count their intense stats. Demons Souls, Salt and Sanctuary. And probably many other games. And you can kinda see it as well. When she first enters the screen, she is going back into her chest, which CAN indicate that she has already eaten something. It's discrete, but it's there. (Sorry for the late reply)

Foxymew

Because game design is a thing to keep in mind, I can't really think of any game they're instant kills either. And the animation is the same for a grab as the insta-kill too, which is sort of weird.

Dude.. That's basically what mimics do. They disguise themselves and kill for food. Instakill happens in these situations. Nobody would be expecting to be attacked from a chest. I don't know, in my mind it seems logical to leave it unknown.

Foxymew

If an enemy has an insta-kill, you should probably make an effort to make that known. Through a short cutscene or something, perhaps a local enemy trying to open the chest, and getting gulped, or what have you. Make it known that there's now an enemy that can bop your stuff if you're not careful. If you run up to a chest and die, it might feel awful cheap. That said, I've yet to play this build, I just saw this and thought about it.

Mega Blue Ball

Hmm I see what you mean, yeah I can make that change and perhaps even reduce the grab damage a bit before hand as it is a bit too high now

Mega Blue Ball

Those are some good suggestions, thank you for your feedback Vik!

Mega Blue Ball

Yep that's the idea for internals. There's some old enemies that are in need of them and I'll eventually make one for them, but I'm aiming to have internals for each new enemy that I add (unless I forgot to activate them which was the case for the wolf girl, which I did a quickfix for)

Vik Virtue

If you get grabbed after she is aggro'd onto you, yeah, that's when the kill damage happens. But if you try to open her chest up, then it's an insta kill then and there. -reread what you said, and realized I jumped the gun. Yeah, it's different than the other vore scenes in that sense.

Mcpreyboy

Love the new animation! I'm only a little dissapointed that the insta kill happens when she gets swallowed instead of when she gets digested like the other vore enemies.

Vik Virtue

Oh, I saw the changelog, and I wanna mention one other thing that's relevant to that. When you lose to the wolf girl, the nearby lizardmen come over. I assume they're trying to grab Maya, but she was already taken.

Aickavon

I think if we can have a 'flinch' animation, it would make her more fair. Some corridors might just be a little too tight.

Vik Virtue

Ah, she's finally here. I gotta say, the scene was great. I'll admit, she can put up a fight if she manages to jump everywhere. But if you have full health and armor, and you bob and weave with the dash and jump, you'll put up a fight as well. If anything, I thought she was a little too easy to fight. Especially if you know she's in a chest. I wiped the floor with her before she even got a chance to jump. Perhaps some invincibility frames while she's emerging to even the odds for her. As for her insta-kill, I suppose the cheapness would depend on how recent the player's save was. Though the levels aren't too long, so I don't think it is that severe. But other than that, excellent work.

anon

got to concede - she's very hard to beat. not that i'm complaining, given her scene is great. if i can ask - what's the plan re: internal scenes? i remember you mentioning that scenes would be retroactively edited to have internal views, though that does seem like a lot of work.


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