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MegaBlueBall
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Dev Log - goals for January 2020

🕑 Added 2019-12-29 18:31:49 +0000 UTC
Dev Log - goals for January 2020
Dev Log - goals for January 2020
Dev Log - goals for January 2020

Comments

Mega Blue Ball

Thank you for the kind words! I'll be mindful of burnout yes, but given how much I'm enjoying working on the game, I don't think it will become an issue anytime soon. As for the enemies, yes that's the basic idea. My intention is to have 4 different enemies (1 boss and 3 common) per stage: Two of those I'll design myself in order to keep variety up and perhaps draw fetishes that aren't winning the polls (maybe even taking inspiration from some of the entries), and the other two will be decided by the polls. The next main area will be a monster village, home to lizardmen and other humanoid creatures, and the boss will be the minotaur. But to get there the player will have to pass through another small area, which might be a cave/tunnel area or hill/mountainous area.

Vik Virtue

It's nice to see that progress is being made on the game, and that you're enjoying it as well, but remember not to push yourself too hard. Burnout is the worst kind of feeling for something you like doing. But alright, let's get to some more game talk. I just have a couple quick questions. For the patreon enemy poll(not the boss one), it's only gonna decide what one enemy is gonna be and do, right? You're gonna throw that one in with other enemies you come up with? And last one, do you think we could get a teensie hint on what the next area will be after the beach?


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