General Changes
🕑 Added 2023-03-26 23:31:05 +0000 UTCSo, I've received over the months various criticism over some of the specifics on my modeling, and now that I have the opportunity and I've learned quite a bit since I started, I decided to address them one by one, starting with...
- Faded nipples

I think one of the most requested aspects its for the nipples to not have this suction cup like quality to them. In the beginning I didn't know how to make them fade, thankfully, now I'm pretty versed in 3ds max and unity. But the pronounced quality stays.
- General increase in side thickness.

Another thing that I've received some criticism is the general flatness from the side of the characters, at least compared to the front, so I've gone to every characters that has a generally bigger hips than the normal and given them an increase in side thickness.
- Wrinkles

Some of the older cast has also received wrinkles, but in this department I didnt want to go too overtheboard and make them look actually old, mostly I just wanted to do some minor highlights for they age.
While in real life wrinkles can look good, when done to a cartoony 3d model doesn't look as nice, especially when relying on texture work and not the actually the mesh.
Well that's pretty much it for the changes on models, if you have any other suggestion in the general way I make characters please let me know!
Comments
Sigmund
cant wait to see more. every time there's a new post i find myself even more excited over when i'll be able to download the next big update and play it for myself. how much of the old version is preserved in terms of features in the unity version? and what new features have you brought in along the way from the original engine's plans?
Nice