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Smart Combo and Combo Challenge

🕑 Added 2024-09-24 15:36:17 +0000 UTC

Comments

Free

Thank you for your comment. Basically, we will proceed with the policy that has been decided. The proposed method will ultimately be unused. If the damage of the combo is also reduced, there will be no point in using it. It's a difficult problem, but after consulting with the programmer, we decided on this. Please understand.

John Freeman

I would say if you want a stylish mode then go for it, but I wouldn't put it in as a button, I would make it a mode you would have to select on the character select screen. If you make it a button then people will find a way to find potential option selects and easy optimal situations that end up being very hard or impossible to find counter play to. If you have it as a mode you have to select it from the start you can't do any of that. Also if it gives you access to one button specials then you only have to react with the easy button which diminishes skill and reaction checks. I would recommend maybe adjusting damage as well for the easier style. In the end it is up to you this is my opinion.

Simon Kiefer

My only concern would be that because the hold input itself imposes conditions on the player like "can't stand up" or "can't move forward", a one button special move alternative would end up mandatory because it removes those conditions, see Granblue Fantasy Versus Rising where it is crucial to use the special button instead of relying on traditional motion inputs.

Free

We've taken hold into account, but it's not difficult to execute, so we're not sure what the command will be. We're still thinking about what to do.

Simon Kiefer

Do you have any plans for one button special moves in regards to moves using charge inputs like Yagabi [4]6A?


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