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Behind the Scenes #1: Creating a Character Model

🕑 Added 2023-07-30 22:11:43 +0000 UTC
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model
Behind the Scenes #1: Creating a Character Model

Comments

Danny Nym

I thankfully don't need to worry about interactive licenses since I make static images. They're only needed if the 3D file is distributed with the game, for instance if you made a third-person action game. Daz clears it up here: https://www.daz3d.com/interactive-license-info Assets can still get expensive but I try to only buy when things are on sale or I have a discount code or something. Like, there are some items that could be $24.99 one day and on sale for $2.99 the next. I use a browser extension called Daz Deals to keep track of pricing history, and I check every day to see if anything I'm looking to buy is at a discount. Plus I snag up free stuff whenever it seems like something I could find a use for someday.

JP

Thanks for sharing. I had no idea how much work goes into a quality VN. It also looks like it gets rather expensive for the art. Do you have to buy the interactive license for each "part" you use, or does one license cover you for all products from each supplier?

Kaiden Cearley

You did an awesome job! Very detailed and thorough. It's very interesting and fun to see all the work you put into this VN.

Matt

Really cool stuff :-) I really appreciate these sort of sneak peaks and explainers! And: keep up the good work!


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