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Sneak Peek #22: New Connor, Round 2

🕑 Added 2023-04-29 20:29:06 +0000 UTC
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2
Sneak Peek #22: New Connor, Round 2

Comments

Danny Nym

I'll be editing the clothes. I just used the base asset unaltered for these images since I didn't really have time to mess around with the textures when I made them 🙂

John

(PS WOOF at the Grind'M scenes! I am DEFINITELY looking forward to seeing those for sure!)

John

I am very grateful that you took on the critiques, the updated version is miles better at finding that middle ground that was needed! My only other thought that came to mind only when I was looking at the comparisons above was actually the clothing! When the old and new models were compared naked I found it was a really good update and they looked quite young. But then the moment the clothes were on I think the darker colours of the jumper and the rigid white collar actually did a lot to age up the character. The original clothes was "freshman going to college" age, whereas the newer clothes were more "mid-20s intern dressed up for the first day at the office" vibe. This is especially prevalent in the scene comparisons, where Connor kind of looks more like a TA or an undercover cop than a fellow student haha Long story short, maybe Connor needs a fashion makeover haha

Danny Nym

I didn't take it as negative criticism, no worries 🙂 I had some other feedback on the shape as well, so I may look into refining it now that I'm redoing the model.

Chaχudal

I think its mainly just the front facing angles cause it looks great in the profile view angles. The head still looks a little small in the recreated front facing scene with owen and julian as well but i think having his hand there jerking him off helped with separating the size of the glans and his balls so it doesnt look off there. Also please dont take this at negative criticism thats not my intention at all, I know all penises are unique with shape and size. I just figured I'd suggest it since you said you were still adjusting his look and I think that if the glans were a bit fatter near the frenulum and the tip that it would make it look more aesthetically pleasing from the front

Danny Nym

Oh, you're right, it does look a little odd front on. His dick is the same size & shape as the current model - does it look off to you in the game as well? If it doesn't, it could just be the front angle making it look off.

Chaχudal

Just my opinion but I think the head of his penis needs to be slightly thicker/wider cause his penis looks disproportionate to his large testicles in the frontal shots especially in full body shot #2

Danny Nym

I'm glad you like him 🙂

Danny Nym

Thank you!

Danny Nym

Thank you!

Danny Nym

Thank you!

Danny Nym

I'm looking forward to making it! Creating those CGs was such a tease for me, I wanted to keep going 😅

Danny Nym

Haha, I'm glad to see some ass love. I *had* to honor one of the scenes of my sexual awakening!

Danny Nym

I'm glad to see such an enthusiastic response! It definitely is a big change, which is why I wanted to run it past everyone here first. I'm very glad I did. I do plan to tweak his ears a little bit, but I'm happy they won you over in the end! I will say the slightly elvish shape was on purpose, but I waffled around a lot between just how much the shape should be dialed in. I think the elfin quality is part of what makes him seem approachable. As for the gray scalp, I don't really know yet how to change it, though I'll continue to try. But it's not really noticeable in the CGs when it's under scene lighting and then run through post-processing. So if I can't fix it, I don't think it'll hamper things too much.

Danny Nym

I'm very glad to read this! All the concerns about the prior model were very valid. I'm glad I decided to open up for feedback instead of just implementing him. I definitely needed the reminder that Connor needed something like his prominent ears before he could step into OG Connor's shoes 🙂

Arkenian

Omg, this is awesome!

Tibor Kasz

Love what you have done to Connor. You've really found the balance to keep his innocent features and being a bit bolder. Great work!

Taken For Pomegranted

Loving the new look! Can't wait to see more.

Seaton

Love it! Keep up the great work!

Paul Fernandes-Gibson

New Connor looks great in the scenes... and of course, always a joy to get a little extra Jordi show... can't wait to see the first Grind'm update!

Lars Vidar

I really like what you have done with the new model adjustments. I was fine with how the "old" new model looked but, after seeing this newer version it's really great. New Connor comes across as "Cute / Adorable" and very sexy. I really like that Ryan Phillippe ass! /wink

Lars Vidar

I like the ears.

E-jay35

Wow, both you and Connor have really come a long way since the first build. Its been a wonderful experience to see the growth of the game. This sneak peek has really showcased the development of your skills over the past year and I have to say, I think I'm finally at a place that I can let go of the old Connor. For the past month I've been a bit on the fence about getting a new Connor, but after seeing this I'm completely on board. I think the new Connor looks fantastic! 😀😀 Seeing the renders of him in some of my favorite scenes has truly helped me accept him as the "Connor" I know and love. I love the addition of the freckles and the extra definition added to his body. ( And don't think I didn't peep that line about him working out a bit in the Dev build 😉) I absolutely love his expressions, they really embody Connor's "innocence" (At this point is he really though...smh...a whole menace, poor Xavier 😘) I only have two criticisms: (1) The dark gray on his scalp from the hair. Its quite distracting, but I believe you said you were looking for a solution for that? (2) His ears. I totally agree with you about the ears adding to his approachability and cuteness, however I feel like the ears on the new model stand out a bit too much. They kind of remind me of elf ears. I think a combination of his old ears and the current ones would be a great middle ground. Its mostly the shape of them that I find distracting, I can't help but zone in on them during certain scenes. Lastly, these Grind'm and Brother Test look amazing. I especially love the first of the Brother renders, they look great next to each other, and on the beach, wearing skimpy swimwear. 🥰🥰 Anyways, I absolutely love this sneak peek, whenever I think I can't be anymore excited for an update, you do something like this a surprise me again. I cannot wait to see the new Connor in the game. Fantastic work Danny! Edit: After looking at it a bit more, I officially love the ears, there adorable. 😂😂 Think I just needed to get use to them.

Omnia

As someone who had a few of the concerns noted with the original version of the new model, I absolutely love how the newest model looks. No notes whatsoever! It achieves what it needs in a polished upgrade, but retains the spirit of the original character pretty perfectly. And I really respect your commitment to giving your characters, especially Connor, these little "imperfections" that make them more human. Too many games in this space essentially focus group their character models into such a state of conventional "perfection" that the characters come off as stiff (the bad kind), alien, and boring. Which is a long way of saying: thank you for Connor's ears


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