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Gift of Hedone: Enemy Level Scaling

🕑 Added 2025-08-27 23:00:04 +0000 UTC

Comments

Jiggly Pixels

Thank you so much for your feedback Jacek, you make some very good points, playtesting will be vital for getting the overall feel correct

Jiggly Pixels

Hey Benji thank you so much for your insight, I completely agree with you, right now its just speculation, playtesting will be pivotal in testing actual playability and enjoyment :)

Jacek Zaborowski

I prefer the enemies to be set but as the scaling goes, this looks like the best solution. It will probably need a revisit after some tests. Enemies would probably scale linearly while the player's party power is based on level, but also on equipment and any kinds of available skills.

Benji

I like it, but something that I think will need consideration and adjustment at a later stage of development. Power scaling is important to make areas not feel redundant, however this also needs to take in "play feel". What does gameplay feel like at level 1, 10, 50, 100. How do you engage with enemies and how does your combat system work. I love the idea, but I think you should do a play test at a later stage where you have us test the combat at different levels against different levels and then take input from that and adjust the formula to suit


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