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Gift of Hedone: Poll - Side Quest Rewards - Accessories

🕑 Added 2025-04-16 23:00:01 +0000 UTC

Comments

Jiggly Pixels

Thank you so much for the feedback, so with this I dont think I will allow upgrading of accessories as that would disincentive doing other side quests to discover the better version, maybe I could consider adding it towards the end of the game, but right now I dont know if that will be something I add But I always appreciate your input!

Jiggly Pixels

Thank you so much for your input and feedback as always Grimm, always good stuff to consider

Jiggly Pixels

Thank you so much for the reply, so one reason I wouldn't want to do it based on EXP is due to level scaling, as it means you could get some really strong accessories straight of the bat and potentially steamroll the game. It incentives keeping on doing later side quests. And regarding armor thats a whole different story and different considerations which I still need to explore :)

Jiggly Pixels

Thank you so much for the feedback and the suggestion Tommy, I really appreciate it! That's a really good idea on making common ones available

Giulio Tavano

Love this idea, i would suggest a way to improve these accessories so that you can keep your favorite items from the side quest throughout the playthrough (obviously level gated so that they don't become op and it's easier for you to balance the gameplay)

Grimm

A traveling merchant would be fun. I can't help but think of fetch quests, but retrieving items such as panties or something. Or doing a really hard mission to obtain x-ray goggles. Portals would also be a cool item. All together side quests are great for adding things that add to the gameplay, so I guess the side plot ends up adding to the main plot

James Beaven

I like the idea of having armor or other accessories as rewards from quests. However, what if we went one extra step where the items obtained from quest was based on exp level? the higher your level, the better the reward. Also what if the items had unique looks? (ie, armor made from jewels like diamond, emerald and ruby? Or special looking armor like look like they belong on a diety?)

rei_shion

Ahhh gotcha. I would still say make the good stuff locked behind side quests, and like you said have it give special buffs as a thank you for exploring that part of the game.

Jiggly Pixels

Thank you so much for the suggestion and feedback Rei, so this would just be for accessories. The actual armour and weapons will be created and forged at blacksmith ls etc

Tommy M

I love this idea. Maybe add where you can buy very simple and basic, common level accessories, maybe even uncommon in late game play, but anything rarer or more powerful from side quests exclusively. The difficulty of the side questing scaling with the ratify of the accessory. Maybe even make the reward a random accessory for repeatable side quests.

Jiggly Pixels

Ohhh that's a really cool concept. Thank you so much for the suggestion

Jiggly Pixels

Thank you so much for the feedback and suggestion that's a really great idea!

JohnStar13

I think having the option of selecting your reward would be a good incentive. Like side quest 1 you can choose accessories a,b or c. That way if there is a specific attribute you need to buff you can select the accessory you need.

Joshua

Small idea. It might be a bit too grindy, but you might add a specialty item shop that curates specifically to say pieces of accessories. Like 3 pieces can make you a normal tier, 5 pieces=epic , 7 pieces=Legendary with real good effects.

rei_shion

I feel like they should reskins of items already available but maybe sexier. So, as a cliche example, standard quest grants +10 chainmail. But the side quest grants +10 chainmail bikini. That or give them a bonus effect.


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