Gift of Hedone: Poll - Passives
🕑 Added 2024-09-04 23:00:01 +0000 UTCHello you Sexy Deviants,
I've been trying to think about Passives and how they should be "categorised" as such and wanting to gauge which you prefer?
1. Have Passives set on a subclass Level (Rogue, Warrior, Sorceror)
2. Have Passives set of a Elemental Level (Water, Fire, Earth, Light, Starlight)
3. A combination of 1 & 2
Comments
Jiggly Pixels
really appreciate you taking the time to give feedback :)
Jam
there is play style to consider with multiple variables you should be able to make each character unique and still keep them competitive. vs limiting yourself to one or the other. obviously, I'll be happy to see either if you choose one or the other. but I like the idea of both.
Atomic_ luck
Oh OK, basically what u lv up to make urself stronger I get it, new answer C
Jiggly Pixels
Thank you for the feedback my friend :)
Allévoy
it will be more complicated, but a combination of both (i guess) could be better for gameplay ^^
Jiggly Pixels
Hey Boom, You didn't misunderstand, the reason I want passives to be a bit more universal than character specific is that I want all characters to feel and be viable, rather than people end up picking one character because it's the only meta and viable option
Jiggly Pixels
Haha all good, that's on me. So those would be bonuses you would add such as increased attack, more defense, more HP etc
Jiggly Pixels
I appreciate the suggestion Frog man, so these would just be passives to stats such as attack, defense, ability cool down, lust bar generation 🙂
Jiggly Pixels
These would be combat bonus to things like attack, cool down, defense etc
Theseanspencer
What kind of bonuses could a "passive" entail? Like different "fun cut scene" or action choices? If so I like that for classes.
Frog man
What if it's a different guage depending on what you equip, kinda like what terraria does, if you unlock magic you get a mana bar or if you have an ability you have a cool down bar?
Atomic_ luck
I have no idea wtf a passive is BUT I choose B
boomshockalocka
Or maybe I misunderstood something
boomshockalocka
Hmm, I imagine it would be more difficult to implement, but I figure passives should be based on the uniqueness of the companion. Rather than their class or element