Gift of Hedone: Poll - Dialogue Vocal Accompaniment
🕑 Added 2024-08-14 23:00:01 +0000 UTCHello you wonderful deviants,
I wanted to see what you prefer when it comes to games that don't necessarily include full voice acted dialogue - what you prefer.
Option 1:
- Don't worry about any Voice Acting when you speak to a person, just keep VFX to moans SFX etc.
Option 2
- When you speak to someone they say a generic "Hi", "hello", "how are you" as an acknowledgement of interaction and a small window into the NPCs voice/tone
Option 3
- "Gibberish" or "Fake Language", some games add like a fake language, (examples - Sims, Banjo Kazooie) to accompany the dialogue - that way its universal.
If you have any other suggestions please let me know, im open to exploring alternatives :)
Comments
Jiggly Pixels
Appreciate the feedback and idea Centaur :)
Jiggly Pixels
Appreciate the suggestion Lian!
Lian Souza
I think is better some freaking audio to make more like talk and nothing like you are only read a text while char is taking a orgasm
centaur pyco
A mix, they say hi once at interaction, gibberish as text comes across the screen, and in very very important story moments there's voice acting from like the goddess or the BBEG, but hero only speaks in gibberish
Jiggly Pixels
This is very true! Could bring a light feel
Jiggly Pixels
Thank you for the feedback Kansai :)
KansaiKensei
Voice acting is quite expensive, I think option 1 when done well can deliver a great experience! Option 2 is nice because it can allow the player to continue reading the NPC's dialogue in the voice they heard before, but it's not necessary
Ruby Corvus
I feel 3 can bring a little humor into the game
Jiggly Pixels
Hey John, That is a really good point, it would give a great emphasis to serious or important lines, thats a brilliant point thank you!
Jiggly Pixels
Hey Grimm, Thank you as always for your input :)
Jiggly Pixels
Really appreciate the feedback James!
Jiggly Pixels
Really appreciate the feedback Maze, it means alot!
Maze
I don’t think you need voice actors for a pixelated game like this. I think Undertale is a great example as to how dialogue can work in video games without voice actors.
james brown
But then again could draw away from the initial intent of the game being as it is.
james brown
Voice acting can become costly for startup game designers, keeping it simple and simlish like animal crossing and the sims would be the easiest to do with some code and a voice to text module
Coldhockeyboy20
This
Grimm
I like option 2, then you can save the real good dialog for sexy scenes or the big named baddie have lines
Johhn
Two us really good, it can add a lot of flavor to a character, and truthfully if there ever is more voice acting for say bigger roles or important scenes it would be less jarring