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Gift of Hedone: "Epic" Enemies - 2 Forms?

🕑 Added 2024-11-27 22:00:01 +0000 UTC

Comments

Jiggly Pixels

Thank you so much :)

TaterTeetz

Good shit! Keep up the good work, love seeing the updates and how into it you get with feedback!

Goose

Really busy with work But thank you for asking and I love the Zelda games so I’m fully behind this

Jiggly Pixels

Thats a good comparison! I hope you've been well Goose :)

Jiggly Pixels

Glad to hear!

Jiggly Pixels

Thank you Z :)

Jiggly Pixels

Thats a really good point, thank you for taking the time to share this and comment!

Jiggly Pixels

Ohh true, thats an interesting way to look at it... maybe i need to replay DS3... for research haha

Jiggly Pixels

Oh thats an interesting idea! I appreciate the suggestion :)

Jiggly Pixels

thank you Jake :)

Jr Paul

Yeah that’s a neat idea! Brings more depth into it

Karnamana

Think that can make for some hype variatons. For example the dragon being covered in glowing veins and steam coming out. Or something like that.

Coldhockeyboy20

Reminds me of DS3 main bosses having a normal and "embered" form to signify their importance

David

Maybe not worth to do for every epic enemy in case they don’t have enough “identity” per se to swap to a different class. For example, a beefed up lizard girl who starts phase 1 as a warrior wouldn’t go into phase 2 as a ranger or mage because it conflicts with her current image or identity. Now if you made that same boss but made them cowardly and afraid of their enemy (the player), then it would make more sense for them to shift into a ranged phase 2.

Zybrix

Gives more detail to the enemies and would make the player create strategic thoughts. I love it!

SR

absolutely!

Goose

Reading the example made me think of the boss fights from LOZTP like the dragon or the lizalfos


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