Gift of Hedone - Combat Ability Breakdown
🕑 Added 2023-10-11 22:00:01 +0000 UTCHello you wonderful deviants,
So one of the most important aspects of the game is going to be Combat, so I want to ensure it is fluid and fun. I have bee thinking how I want to categorise the abilities.
m not too sure about the logistical aspects or considerations of being able to swap out abilities (i.e you could have multiple of Ability 1's or Ability 2's) or if I will keep them set.
Nevertheless, The below is what I am thinking:
Basic Attack - 3 move combo
Ability 1 - Single Enemy Ability
These abilities have a focus on doing extra damage to a single enemy
Ability 2 - Movement/Maneuver Ability
These abilities will be useful for doing damage to your enemies, but being able to either move around the battlefield or control enemy movement
Ability 3 - Multi Enemy Ability
These abilities will be able to deal damage to multiple enemies either in one go or very quick succession
Ability 4 - Ultimate
Your ultimate ability that can be released once your Lust meter is maxed through ongoing combat.
What do you think? Do you have any questions or suggestions?
Comments
NSFW Pixels
Appreciate the feedback, I did explain myself poorly but your basic attack and ypur ultimate will be set/locked
touta konoe
I think there should be a ability you cant change wich is set through the class
NSFW Pixels
Really appreciate the feedback and suggestions
DeathAnime05
I think that they're ultimate and one Ability is locked to the character. The remaining 2 abilities should be able to swap the around. Regardless if it is A. An attack, singel or AOE, OR movement/defensive. And you should have the ability to stack More than one type. Meaning. I could see eradically have 3 movement abilities and an ULT. Or Go all out on the attack And have 3 Attacking abilities and an ULT.
Jiggly Pixels
Yeah that's a good comparison
Gigits
It feels along the lines of Diablo 3, not that that's a bad thing.
Jiggly Pixels
Really appreciate the feedback 😁
David
It would be great if you could customize your abilities, especially being able to swap the placement of -for example- your single target strike and dash (essentially changing keybinds). As an idea, maybe mix ability categories, like a dash you can hold to charge up making you go farther and maybe deal more damage. You could have it as either a single target ability or a maneuverability ability. Or categorize it as both so that you can slot it in in either the single target ability slot or the maneuverability slot.
Jiggly Pixels
So abilities will have cool downs so you won't be able to spam - as stronger abilities will have longer coll downs
Jiggly Pixels
Very good point, maybe I can make the manuveur ability a manuveur/defensive section
BLOOPEN
I dunno if you've thought of this yet, but in my opinion there should be a mana system. So people don't just spam their most powerful attacks
one14four
What about a defensive ability?