RunFaps
trinian
trinian patreon

The Combat Overhaul - Stage One: Solicitation

🕑 Added 2021-12-10 13:36:28 +0000 UTC

Comments

Trisk

I would definitely cut down on the randomness in combat. Loosing because the RNG went against you is just frustrating. I don't think this game really needs challenging combat. Players are only sometimes even trying to win. It's probably ideal to be able to reliably win with a relatively straightforward strategy if that's what the player is going for. In terms of how to make the combat more fun/interesting, I think it would go a long way to have more visual representations of what's happening, like the stripping in the wrestling fights. Such as having a different pose to show that a girl is currently grappled.

Sandrea

For such an early version, "The combat system is fine as it is" is my vote but I admit that fighting is kinda boring. Not enough variety, be it attacks or type of enemy.

Name11

I think there's some merit to decreasing the impact RNG has on combat. Most of the gameplay is about making decisions based on the outcome the player wants to see. If the player is told that their dice roll was bad so they don't get to see the outcome they want, they won't accept that. As for any complaints about battles requiring little skill, I think that's coming from the wrong place. Are players who expect demanding battle systems with high skill ceilings part of your target demographic? I don't think they are, and I think that fact is represented very well in the game's early narration. As long as there's a strategy that works reliably for winning, I think that's all that matters. Even if that strategy isn't flexing players' VERY big brains.

Stephan Keller

You could also make a option, where de player can decide the outcome of the fight. (if you want to play dominant without fighting) Or just a special attack that automatically wins the fight like surrender loses the fight. Those who like can still fight and those who like to lose/win have an option.

Eleon Silent

The slight difference is, people might want to go the combat option to "see" the different combat results, without having to put the effort into looking up the best click method to beat the fight. I know it might seem counter intuitive, but some people want to play the fight story without the clicking "fight" aspects.

Trinian

Exactly why I didn't make a game where there's loads of fights that grind you up to be able to take on a boss. Every fight in the game is optional, there's always another way to progress without it.

Eleon Silent

I personally think there should be an "auto combat" option, for those that just want to play the story and do not want to have to do the save scum to beat a fight. The fights are not all that interesting, as they are just clicking the same keys in the same ways each time. You might as well put an "auto" on it to speed it up and get back to the story.


More Creators