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LegendaryKnight
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[Download] LEGENDARY RT TEXTURE RT17 (1.14-1.18)

🕑 Added 2022-01-31 12:31:05 +0000 UTC
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)
[Download] LEGENDARY RT TEXTURE RT17  (1.14-1.18)

Comments

Legendary Knight

That's actually a texture pack and yeah it will work on Minecraft version 1.14.4 - 1.18.2. BTW Sorry for the late reply.

leopold

Does the mod work in 1.18.2?

Henry Tomassini

Thank you will try it out.

Legendary Knight

Hello, this video will help you to fix seus ptgi issue of light source for end rod, beacons etc..https://youtu.be/ilL4IjMmUKo. Anyways I will update the stained glass to have translucent texture with all the shaders in upcoming update.

Henry Tomassini

Hi, thank you for a great product. I have an issue with using any other shaders other than Seus. Seus renders the stained glass blocks correctly, but it fails to provide light with many other light sources (end rods , custom mod sources). I have been racking my brain trying other shaders which render all the light sources correctly, but playing with every settings, i cannot get the stained blocks to render properly - they come out opaque instead of translucent. Do you have any experience with either a setting change or a different shader that works well with light sources and renders the glass correctly? Running 512x with 18.2, latest optifine. Thank you

Legendary Knight

Umm, even if you allocate a specific amount of ram Minecraft will use the amount of ram required to load the texture pack. So basically for LEGENDARY RT TEXTURES I recommend to use 256x-8gm ram, 512x-16gb ram, 1024x-32gb+ ram

Jonathan Sorsdal

tbh my guy I would allocate as much ram as possible without using it all up

Legendary Knight

Try loading 1024x if it says resource pack failed to load or your game crashes just simply use 512x with seus ptgi shaders

penda1312

Hey bro i have RTX 3060TI 8gb and i have RAM 24gb what i have to put 128x 256x 512x 1024x and how much i need to allocate ram in java


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