VaM2 Beta1.1 Has Been Released!
🕑 Added 2025-07-17 20:22:52 +0000 UTCHighlights:
Tons of new content: male figures, dozens of new Skin and Blend Shape addons
Improved Blend Shape (morph) support: pose, expression, formula, eyelashes, & genitals
Release of VaM2 Addon Kit Beta to Creator tier (see separate post)
Note: This beta and the VaM2 Addon Kit release is mainly targeted towards creators interested in making looks using morphs, textures, shaders, and materials.
Here is some of what you can do in Beta1.1:
Add/move/remove objects from scene
Add/move/remove figures (character models) from scene
Pose figures
Manipulate figures (shape, materials) through parameter UI
Add some basic motion to the figures with the new cycle force addon
Add/move/remove lights from scene
Manipulate lighting through parameter UI
Manipulate post process effects through parameter UI
Save/load scenes
Download:
We haven't created an updater yet, so this is a full download zip. Extract this zip to a NEW folder (do not reuse the Beta1.0 folder). After extraction, you can launch using VaM2.exe. Please do not share this link. This is for backers only!
Documentation:
https://hub.virtamate.com/wiki/vam2-guides/
Full Release Notes:
New content:
Male Figure addons
5 male Skin addons, 3 male character Blend Shape addons
3 additional female Skin addons (5 total), 2 additional female character Blend Shape addons (3 total)
3 new pose and expression Blend Shape addons
Genital Blend Shape addons
Figure Cycle Force addon - allows adding some simple motion to any Figure
6 additional mouth Skins
many additional eye Skins
many additional makeup Skins
New features:
Pose, expression, formula, eyelash, and genital Blend Shape (morph) support added.
Active parameter groups added for easily seeing what settings have been changed
Resolution and fullscreen selector
Jaw physics (limited until skin physics in Beta2)
Improvements:
Smoother changes for Blend Shapes with bone movements
Completed light parameters - many more options for lighting now
Can now control overall and individual power for Bone Driven Blend Shapes
Blend Shapes can now also be browsed "By Addon"
Added Zero all target rotations action/button
Improved sorting in the UI
Improved Geoshell wrapping
Improved load/save to be more robust when addons are updated
Improved save file to contain more reference info
Tech changes:
Updated to Unity 6.1
Added support for DX12
DLSS3.1 -> DLSS3.7 (this is the latest Unity supports)
FSR1 -> FSR2 (sorry Unity does not yet support FSR3)
Fixes:
Fixed issue with OpenXR controllers not tracking
Fixed DLSS preset naming
Fixed issue with fade distance on lantern being too low
Fixed issue with hair not properly detaching
Fixed some cases of color picker swatch not showing the right color
Thank you for your support, and enjoy!
Meshed and Team
Comments
Engel Kuchkuch
when will this VaM2 be capable of adding cloth? Will the new physic has self collision ? I want to make Visual Novel. And looking something like this.
Domi
I'm not worthy
Marco
Just downloaded and tried but is surely a big improvement from VAM1. Good job!! Are body morphs already available ?
uif
Hi, I'm not a developer, but I'm very happy to support one of my favorite projects, and also to understand the new version before others! =)
Oobawooba
Can’t wait to try this out on my day off. Been waiting for years to check it out. I read all comments and I’m excited . One question. I have a 4080 super and u said it needs to be on performance mode. Doe it make a difference I don’t flip the switch n the gps to performance?
Howitzer
I appreciate all your work man, I have a question, Is there a guide/demonstration on how to convert DAZ Gen8 models to VAM 2?
Mogens Hansen
I'm very impressed with the improved quality. One question only: When does the player get hands?
Patroné105
I've got it... Connect VR to the PC Open VAM2 Click [Load/Save] Select XR from the extra menu items that appear Check [Keep Monitor Rig Active With XR] Check [XR (VR) Enabled] It worked for me.
Gigahash Addict
when VR support?