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VaM2 Beta1.0 Has Been Released!

🕑 Added 2025-04-01 19:28:07 +0000 UTC
VaM2 Beta1.0 Has Been Released!

Comments

THE RAFCAVE

Waiting for VR before trying.

Nick McGruber

how do I get this game to work? there isn't a game's exe .

Mike Wang

is the addon toolkit available to download now?

牛頭人愛好者-M

Can I use VAM2 to play VAM scenes directly?

kim34d

VR support? that's what we're here for, vr is everything

eclipse

So, for me, this does nothing for me until it supports VR. Any timeline on when VR will be supported in VAM 2?

Dixxn61

Only good for the DevTeam. Very strong

Cioux

Não, pois os looks serão Genesis8

ClarkQuent44

Ran here to say this prog rocks! Cant wait to see all the surprises yall have in store!

Cioux

In love with it

Romsch

Will VaM 2.0 have support for VR eye tracking? I heard it can increase performance by up to four times.

JAKB0

This is really cool. Amazing how fast it runs in comparison to VAM1. I keep wanting to drag and drop entire sections of the left side into my custom toolbar on the right side, it would be awesome if I could just drag+drop a whole folder of morph presets into a new tab. Maybe right click > add as new tab?

Criggs

Been trying to figure out hardware specs and allocated resources. I have a master rig been trying it out for a while. Though I often feel like VAM2 isn't taking advantage of this. Any chance I could get VAM2 to use over 128GB of RAM to benchmark test it? I already have a total of 256 installed. Been trying to get more performance as a tester and Creator. Any word of advice?

Twenty44

It looks like the hair shader has a depth sorting issue, also toggling the hair on/off doesn't remove the hair until the scene is re-loaded, also changing the head scale does not scale the hair etc I noticed that you can turn some of the shadows off but turning off the directional shadows didn't seem to work, these are usually pretty expensive especially in VR, any plan to have the option to toggle shadows per light? I've had some issues with the UI scaling improperly when going in and out of VR, which required a restart every time, but this probably won't be a big issue once the VR UI is implemented I am hoping that there'll be graphical settings in the future Looking forward to the VR UI and the option to adjust the world/objects scale Thank you!

Meshed VR

Unfortunately due to the major changes done in VaM2, VaM1 content is not compatible. Content creators could adapt some content to work in VaM2, but it isn't something that can be easily automated and work in all cases. The biggest barrier is the models themselves are not compatible. VaM1 uses Daz3d Genesis 2 models and VaM2 currently uses Daz3d Genesis 8 models.

Alex Trix

Boa noite a todos!. O VaM1 será compatível com o VaM2? .

JR

Excellent work so far. Koodos! Will there be compatibility with VaM 1 models and .var's... is that something that is planned... perhaps a converter of sorts, to update older assets, models, environments, etc. Again... Great work!

Meshed VR

I'm no longer giving out release dates, but 1-3 months between releases is a good expectation to have depending on the complexity of the release.

ExposeGiraffes

Is there a progress timeline for the additional functionality and features? Even if it’s ~1-2 months off project ambitions, could help set expectations for creator plans

Meshed VR

Currently you can move around and grab and move things. The VR UI/UX is coming in Beta1.2. Definitely not 2nd class. It is getting its own dedicated UI/UX this time.

Meshed VR

We haven't added eye controls yet. We were planning something for Beta1.2 comes out with plugin support so we can include a "Gaze" addon.

J Totterman

Bit to tired now to get cupped up i will send u some screen shots of what i have searched for ohh download is complete thank you meshed my heart goes on beating stimulus is a funny thing lol

J Totterman

so to be clear once everything binds together we can import genisis 8 females and males into you your new version which gens are you using daz or free gens sorry just a bit bored and waiting on the downlo og stihl

SamanthaJ

Maybe a dumb question but, what can you do in VR? Is VR now 2nd class?

Storyline

Just want to confirm I'm not missing anything, but at the moment, there is zero Eye control outside of textures and shapes, correct? I can't for the life of me figure out how to make the Person look at the camera. Also, Bravo picking Kala as the base skin. One of my favorites. The spec and bump map is amazingly done with that model.

Meshed VR

Does anything display at all when you start it up?

Meshed VR

Yes once we release the Addon Kit

Meshed VR

We are working on Hub2 for VaM2

David VR

FINALLY! IT SHOULD BE RELEASED DEC. 2024 BUT WE GOT IT NOW! I CAN´T WAIT TO SEE THE NEXT LEVEL OF THE SEXY MATRIX! :)

seb37

Hello, does not start, even in "Windows 8"....

Meshed VR

Someone else had this issue and fixed it by switching the application to Windows 8 compatibility mode. Right click on VaM2.exe, and select Properties. Then go to compatibility and click Run this program in compatibility mode for: and change to Windows 8. I think this is some kind of Unity bug and I hope it will be addressed with our move to Unity 6 with the next release.

CHness

so, Idk if I should be posting this to the discord, but It's not working for me? I click the exe but nothing happens. my event viewer says its an error with ntldll.dll, but i can't find anything helpful online. sfc/scannow said no corrupted files, I redownloaded, extracted it to two separate drives, no dice.

sam

I can't access the user guide (hub is down for maintenance) so just guessing here, but you can turn on VR by going into the System menu on the left, select XR, and toggle XR on in the resulting menu. That will activate VR, but beyond that I don't think VR support is in yet, since on my Index all I can do is look around. The controllers do nothing. edit: since the hub came up and the user guide is available, this is confirmed: there isn't a UI yet in VR

Ivan Kirov

Thank you for the great work! We’ll be looking forward to the updates. A quick question: Will it be possible to import items and characters from Blender? If not, how is this planned to be implemented? Thanks again for the release!

Chris

the futa cant cum soon enough... ;)

BlackBox Studio

Same is happening to me. Not sure what's happening there.

Jansa

Does it support VR or is this beta only pancake beta?

stef Ucks

Its not working for me =/ its starting but i can only see the menus left and right. But no 3d its like a kamera lens effect or something. Did i do something wrong?

Mirko James

Awesome is there a location for vam2.0 scenes on the hub already?

Itoa

Incredible! Can't wait for the future!

炜城 邱

You need Unity Editor 2022 version and Daz studio, as well as some other software, to be able to create content, right?

Meshed VR

Something isn't right as the zip file is not password protected. Please download again.

Macky

Congratulations Meshed! Many thanks for your amazing work.

SlamT

Looks amazing and loads so fast! Quick question. The menus and UI is so foreign to me vs VAM1. Is it based on Unity? Would learning Unity help me figure out Vam 2?

Waynethejockrohnson

can we import new daz g8 models in or is it just the two in the software?

Supergerry

Many thanks for this quantum leap!

XRWizard

Congrats on the release Meshed, so excited by the new visual capabilities and the road ahead. I appreciate your hard work!

Askeladd

Just wait for the AddonKit, and plugins support (soon). It will be glorious

Logovore

Holy Mary, mother of PAWG

Vardrag

I thought this is an April fools joke but it looks promising so far looks like an early version of an devkit

Random

I havent had a chance to try in VR yet, but if it was like the alpha you have to click the XR enabled option. It has it's own category "XR" in "system" part of menu.

Larkus Meercas

Oh lawd, the ui is all different. We have to relearn everything! Thats like telling me to switch from Maya to Blender. I've been putting it off for years!..... actually, this is way more intuitive. Good job guys.

Larkus Meercas

Is there a way to run this in VR or not yet? I usually run it with virtual desktop with a .bat file, If I try any other way it just opeans steamVR and its more slower and annoying, better finger tracking tho, but thats only if I really want to fondle some boobies synced with my sexdoll that day. Lego hands is good enough.

Eric Bullhorn

The woman on the bed in Example1 refuses to spread her legs. How do I fix that?

James Huggins

Funny...I am a creator, I have the beginning zip file, but it will not extract files to my computer. It is asking for a password from the zip file?

Meshed VR

You can enable VR after you launch it. It is in the System area on the left.

Meshed VR

Thank you! Scaling of yourself as a player (in VR) or the models is coming is planned in a future release.

Meshed VR

No because everything uses different technologies that are not compatible. There wasn't any path to get to compatibility.

Meshed VR

VaM2 won't be compatible at all with VaM1 var files.

sweety shots

Hi. Launched on my RTX 4090. No VR available. Not functional. Requested refund

Random

Looks amazing on desktop from a quick check. Can't wait to try it in VR and see the future updates for it as well. Just wondering if possible to either make the person atoms bigger or change the world scale like in VaM1 or if that is for future updates. This looks great thanks Meshed VR team.

enoeht

It looks so good and seems pretty resource friendly so far. I just ran some experiments and I must say, I am impressed! I have an entry level gaming laptop with 3050Ti and I just loaded 10 models like it was nothing. Thanks Meshed and Team! <3

The Dutch Wolf

awesome work

микки маус

VAM1 has a fantastic library for addons. Will we be able to import them from VAM1 to VAM2?

Xspada

VAM2 looks amazing :)

LDR

OMG!

Meshed VR

We don't have have presets yet or an easy way to share scenes. I can include the above scene in Beta1.1 though.

Meshed VR

Going forward I'm not going to give specific release dates because I did that with this release and I haven't slept in 36 hours to get it done. But I can tell you I would like to do a release every 2-3 months, sometimes more frequent and sometimes less frequent depending on what is being worked on. Beta1.1 will be quite soon. Beta1.1 is mostly a spillover of what we couldn't get done in time for Beta1.0.

Jonathan Sheen

Fun to try out in VR. Completely lost at the moment, but that's okay. Will this version accept existing ".var" files to change the characters? Or will that require an entirely different format? None of my questions are complaints!!! I'm just seeking information.

Reaper

The loading OMG 😲 😍 😭

PixelPorts

he did say it on discord XD

Android

Finally something positive in this shitty world. XD

Chris

Serious question. How integrated will passthrough be as it's pretty becoming the go to. And will volumetric video be possible to replace traditional gifs and mpegs etc.

Chris

Hell yeah baby and I'm proud to have been here all this time because I believe in the power of ...VAM!!!

Steven Meyer

So, where do we find the model in the post picture?

Chris

You've probably already heard this question before but what do you plan release schedules to look like, will the goal be to push an update out one a month? Bi-monthly? Or jus whenever they are ready

HeGotThatAdmin

Meshed you are THE GOAT!

Elias Gutierrez

Lets goooo

Deadbrother

Vam2 beta before GTA VI this is crazy

HOT LINE

Yeah baby yeah!

Rev

Let's go!! Congrats!

AmineKunai

As a cloth creator, can't wait to try new engine and tools! Big hopes for sim and import systems, good luck, team!

grstar85

So happy I have tears!

ispinox

Congrats. I know what I do all week

Tiny

Beyond Exited to check out all the new goodies and continued support!

Юрий Островский

Wow

James Huggins

I have spent so many hours in vam... This is going to make me into an astronaut in Vam

MrGiggly

It's alive!

ElRatel

niiiiice, congrats !

Shadow Venom

Woohoo!!!

Rezz

Congrats on the release!

Kyrop87

Woohoo! First


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