VaM2 February 2022 Progress Report
🕑 Added 2022-02-23 20:42:01 +0000 UTCWe have posted a progress report over on the Hub. Please check it out if you are interested in following the development progress.
https://hub.virtamate.com/threads/vam-february-2022-2-x-progress-report.18007/
As always, thank you to all backers for believing in us and helping us make VaM2 a reality. We hope you have enjoyed the earlier released VaM2 tech alpha ( https://www.patreon.com/posts/2-x-tech-alpha-1-59987955 ) only available to backers while waiting patiently for future VaM2 releases. More details are in the Hub post.
Meshed
Comments
DreamVR
When will a working beta be available? Can we port scenes/assets from VAM1?
ReignMocap
Yaaaaaaas
Ludo
how to add a scene, change a character, I can't do anything in this version, is this normal?
Icey Night
Damn this 2.x version looks awesome. Really looking forward to it ! If you need French translations in the future I would love to help.
Rog
if there was also in Italian I would be too frelice and would support this job for life!
Nathan Tia
Or including your backers in small design/development decisions? A\B test ideas, share thoughts and release feature polls etc. Right now it feels like you’re designing and developing in a vacuum. Engage your passionate community. Use people here to your advantage!
Have you been on the VAM forums? There are a large number of models to download, and people will happily talk you through how to create and add more. Hope this helps
IISONO
Can't you make a custom look with custom hand model and import it already in 1.xx?
Meh-tsubo
Meh-tsubo
custom hand models when?
Michael Benitez
i would love to see hands instead of blue and red orbs, please. also a floating penis would be cool:)
GREAT-WOLF
Would you consider adding more hands in 2.X, like bionic robot hands, cat's paws, and glass hands?
Meshed VR
The demo is only in English, but 2.X should support multiple languages.
sex77
Is the menu only in English?
Meshed VR
Everything you listed is planned for improvement in 2.X. 2.X will support custom models. All models should have equal soft-body skin physics this time. For model gender combinations we don't include, we will provide the same tools we use to make person atoms to the community so custom ones can be made with custom grafts, and they will support soft-body physics. Creating these models will be considerable work, but it will be possible.
SamanthaJ
You've probably answers this before but ... things I wish VAM did that I'm hoping are planning for 2.x * ability to have actual futanari (penis + vagina) vs what we have now which is just shemales * breasts physics on futanari. As it is, using men to make shemales the breasts have no physics and/or no collisions. * more options. Would love to make non-human characters, aliens, etc that interact correctly. Tentacles, multiple genitals, etc. I don't know that ability already exists and no one has done it but my impression is the system is designed for humans (or bipeds) and nothing else. * some better targeting / aiming. 9 out of 10 times I change a character the genitals no longer align. They're only off by 1-3 inches but it's enough that things no longer enter what they were intended to enter. It would really be nice if there was some solution for this * 1000x better UX for VR :P I really don't know what would work best but minor frustrations: * all these animation nodes that AFAIK have no point in being selectable getting in the way of grabbing character nodes. * better UX for morphs - instead of having to hunt through 800+ morphs how about I touch a body part and morphs that affect that part appear? * I'm sure there's way more to do and I know all of it is lots of work, just hoping :P Anyway, love all your work!
Dark4Soul .
what about 8.1?
Meshed VR
Custom models will be an extension of the custom atom system I described. Custom atoms (environments, props, etc.) will be released 1st and we will include both documentation and tutorial videos. Custom model atoms will be released later and will also include documentation and tutorial videos. Both of these custom atom features will require the use of Unity (free) and some free Unity addon content we will supply. This gives creators the same power we have internally for making atoms.
Cryphius
Cool. Genesis 8 or 3 is all anyone really uses anymore. Is there any examples of the conversion process? Or will it be documentation provided later? Thanks.
Meshed VR
Thank you for that response. That means a lot. We will try harder to give more regular exclusive updates here while we work on 2.X behind the scenes.
Meshed VR
This should be possible as long as it is Genesis 3 or 8. We are not supporting the type of skinning system used with Genesis 2. We will provide documentation and tutorials on how to make custom character Atoms in the future. We will also support the type of customization 1.X has now using clothing, morphs, and hair using the built-in character atoms. 2.X will go beyond this in allowing you to make new character atoms using custom grafted Genesis characters or even characters outside of the Daz3d ecosystem.
mpg319
Access to more insider information sounds like wonderful Patron perk. I feel like more updates on smaller things would make the community a bit more happy. Maybe a few blog posts describing how a feature is made, or the challenges that you faced with an implementation. It would be an interesting read. Although it would dull the bi-monthly buzz of seeing a post from you, but I think it is worth the trade off. Lastly, I appreciate the work that you are doing here, the focus on the core mechanics is very noble. The new updates are not flashy, but the fact that despite pressure to get something released, you are sticking to your guns and making the core of the game better shows that you are dedicated to making a great game. Overall, great job, and I am very excited for 2.x. I hope your passion for this game stays strong.
Cryphius
Would love to know how to convert my Genesis characters into Atoms.
Futa Fan 2019
Really looking fwd to this. I will keep backing! been backing for over a year now!
Meshed VR
So your feedback is you would like more inside information not shared publicly as a benefit to backing? OK I can take that into consideration. Thanks for the input.
XRWizard
Thanks for the update Meshed. Glad you took a break, I don't want you to burnout:) Happy to keep rolling with 1.X till 2.X is ready. I totally appreciate the time it will take.
Jan Kadlec
I wasn't talking about new builds, that's absolutely OK. I was talking about lack of information about development here on patreon and instead releasing it publicly.
Meshed VR
Yes there are other amazing skin texture creators out there. The good news is 2.X will also have a way for texture sets to be created by community members that will load just as fast as the built-in texture sets. We will have more details in the future.
Doodluv
I love Ren's work and his contribution to the scene is immense, but I would feel remiss not mentioning SplineVR's skin work. It's leaps and bounds better than anything else on the hub in terms of realism and really brings models to life. Can't wait to see where this all takes us, keep up the great work!
Meshed VR
I fixed it. Patreon did something weird with the link.
Meshed VR
You have access to 1.X builds and the 2.X tech alpha as mentioned above. That is only available to backers. We can't do any more 2.X releases until it is further along in development.
Nontendo Sexty-Four
That second link gives me a 404, is that not available for the Teaser tier?
VRDollz Chloe
You guys are doing awesome work <3 thank you so so much for existing and all the hours of work you put in!
Jan Kadlec
Do I understand that correctly, that the only advantage for us supporters over visitors of a freely accessible website where you report on developments is a good feeling? I really don't understand why you just can't provide us with anything more then nothing. Still cheering for you guys but you can do better.