RunFaps
meshedvr
meshedvr patreon

VaM2 August Progress Update

🕑 Added 2021-08-31 21:24:31 +0000 UTC

Comments

Arty Gumption

@Meshed VR man that sounds almost too good to be true! Looking forward to the next one to see what the player experience might be like :)

Meshed VR

Yeah improving ease of use is in our top 4 goals for 2.X. In addition, we tried to make a play vs. edit mode in 1.X but we were never able to get it to the point we wanted. Play mode is intended to be what some of you are describing. Most of the details hidden, where only what is needed to enjoy the scene is provided and easy to use. We are intending for the edit (creator) mode to allow making unique playable content for the play mode, but share a mostly common interface so it is easy to go from one creator's scene to another and not have to relearn the interface. Edit (creator) mode is generally always going to be a bit complex in order to allow a lot of creative possibilities, but we plan to also improve this experience through new UX and layered complexity UI.

kevin stoddard

As a creator, this is such a fun and fantastic toy to play with. I've played illusions games from biko and beyond and find this to be more engaging on a lot of levels. I'll grant I have a pretty decent technical toolset across the spectrum for all things computers, programming, graphics, audio, enterprise software, performance, and beyond, and that sort of engineering mindset is tickled by vam. It is a big challenge to create enjoyable scenes that have a good user experience though, and I agree with sentiments above to a large degree.

Bjeorn Jorgenson

@John Paige - I completely agree, right now this is not a very good playable experience. Possession is clunky and glitches and clips in every seen, completely ruining immersion, same goes for many of the controls. My starting position has been 10 meters away facing 90 degrees away from the action ever time, I need to use the monitor to select any scenes. I'm not looking to spend multiple hours a day learning, developing, and playing with this, I just want a couple playable experiences that work, so that I can be in and out quickly and easily. It needs to be intuitive, and right now it's the opposite. 100%, there should be an easy "play" mode without all the noise and mess, one that hopefully improves on the existing one.

John Page

All I want is a playable version that has nothing to do with creation. A simple menu and simple comands to change positions and or costumes/characters. I think the first one is incredible as a scene designer but with interactive positions and female reactions to the male movements I think will take this to the next level. The blowjob portions with character control are amazing when they work. It is like a whole new experience. But one missclick while im in the zone and everything explodes except for me... I think it would be nice if 2.0 had a seperate launcher for just PLAY and EXPERIENCE. 100's of scenes pre made at 25 bucks a pop. A button for point of view and a button for free cam. All can be controlled with one hand. This should be destroying honey select and any other adult game. But right now it is not a game... it is a tool.. a lot of us just want to live a fantasy not build one. I already have a job. So please work equally hard for both types of PLAYERS.

Niko Mower

VAM DIRECTLY uses characters from free program named DAZ studio. Have You tried it? If NOT go there right away! ;) It's easy, intuitive, and You can make any fantasies You imagine.

someguy

just youtube blender to VAM. i think there a tutorial on the hub as well

Crisisbeat Art

Is there a good tutorial or a way to port my Blender models to VAM? Looks like a really interesting way to make the people interact with them.

tsaric

I am excited for this, but the thing I am hoping for most is better performance under the hood.

Jables

What are you talking about? SLI is basically dead since Nvidia decided they could force more people to upgrade to high margin, expensive cards.

rabbit1qaz

Is it better for new VAM to have CPU with higher core count (like servers AMD 64C unit) or lower count but higher GHz ? Is there a sense to use 3090sli for VAM 1.x ? Will there be for 2.x ? Does someone test it in sli way ?

Torval Tommahawk

That is great to hear. I can only guess when physics is handled by GPUs instead of CPUs, FPS should be really good(e.g: GPU vs CPU in Marvelous Designer). X1 CPU is through the roof atm. Anyway, yall are making miracles happen.

Meshed VR

That is the plan. Clothing also clipped through skin in many situations in 1.X as well. That will be fixed. We are trying to create a uniform collision system for 2.X that works with everything consistently and with a finer degree of precision. 1.X used two separate collision systems which caused both performance overhead and inconsistent and incomplete collision. This will be difficult to achieve, but we believe we have the ability to make this happen. Future updates will include progress reports in this area. We plan to start tackling the collision system after the 1st alpha is out.

Torval Tommahawk

vam1 was almost perfect for me if it wasn't for lack of cloth collisions with the environment and random objects. This may not be others cup of tea but is it a must for me. Cloth physics is PORN in by itself, watching your favorite clothing going through tables n wall is just off putting. I really hope the new physic engine can address this.

Niko Mower

Just out of curiosity, what exactly do You mean? Physics and colliders work just fine without any defining in VAM 1.X or You are talking about something different?

Michał

Does it mean that you'll no longer need to define coliders in order for the phisics to work?

Niko Mower

That's awesome news!

Meshed VR

Thank you! Fluids are planned as built-in feature in 2.X. 1.X didn't have a good enough collision model to really do fluids well, but with the new skin physics system we will have much higher accuracy to allow fluids on skin to look great.

Niko Mower

Can't wait to play with all lovely Gen8 models! Keep up with the work! PS. One feature I'd love to see in final version is built-in realistic fluids system.

Mozaic

Glad to see this post, I was just thinking a few days ago how this project is starting to feel abandoned and was debating pulling my patronage. I will stick around for a while longer now.

carcosa

Thanks for the update, the "Summary since last update" sounds tremendous. Easy to see with the right eyes that so much went into those 7 bullet points!

PixelPorts

What i would love to see in later testing for 2.X is better clothing import and possibly hair imports like their transparency and all that

Meowy84

Even with VAM 2.X in the hopper, the current iteration of VAM is still the greatest piece of software entertainment ever created. I don't think our bodies can take a new generation of VAM. Good bye reality... time to enter the Matrix forever.

Cant wait :)

AmineKunai

Good luck with the new fixes and updates!


More Creators