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meshedvr
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1.20.0.7 Patch Released

🕑 Added 2020-08-22 00:11:10 +0000 UTC

Comments

Fire

Any chance to get a "VAM-Session" plugin feature for plugins that's designed to be run in all scenes no matter in what order you load them - like how the Session Plugins worked before? I use Blazedust's CUAManager all the time and now I have to constantly load it up per scene instead of once per application start :( Sad me

Kei Bailey

I can't agree more! It would be nice if there is an option to switch it on/off at least.

Walther Mathiasen

I understand that you have replaced the previous session plugins with scene plugins. Perhaps there is a meaning to this, though I cannot immediately spot such an opinion. In any case, it is inappropriate for a plugin to be used in several scenes to reload when changing scenes. I do not find this very user-friendly.

Jables

Absolute game changer.

Meshed VR

session plugins should really be called scene plugins because they are stored with the scene. Loading a new scene removes the previous set.

Walther Mathiasen

There is a problem with VaM 1.20.0.7 regarding session plugins. When I switch to a new scene, the previously loaded session plugin does not load in it.

vrx

Thank you very much for the morph filter!

Igotothebeach

Many news bugs, don"t installed it. New pose reset all plugins for the Person, some textures won"t load correctly, light attached to an atom won"t follow correctly the person and so on ...

Toshie27

After the Plugin load from player BVH or player MMD nothing more is indicated?

jisu

Would you like to implement female hands?

Dragontales

Thank you so much for Pose presets now storing the bones info!!!

Toshie27

defekt

Toshie27

With the functioned 1.20.0,7 of the players MMD no more?

Meshed VR

Thank you!

Thankyou for rolling out the updates so fast. Nice work.


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