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VaM2 HDRP skin shader experimenation

🕑 Added 2020-01-20 19:17:00 +0000 UTC
VaM2 HDRP skin shader experimenation

Comments

DP72

Wish you would write your own Lip-sync plugin or use some of that money to purchase one etc.

AWWalker

HOwsit going MesheD?

Samantha Cooper

Are we getting an update this month or naah?

Andrew

17 Jan: "1.19 is well underway and is going to be worked on for a few more weeks before release". It's been a month, Mesh, can we have an update?

maxximumism

Would we be lucky enough to have some kind of idea of a date (period) to dream of touching this version 2.0 ? :)

WeakWasabi

any updates?

Newmark 42

perhaps moving to HDRP might enable adding real time indirect lighting - via either VXGI https://github.com/Looooong/Unity-SRP-VXGI , or the upcoming Unity DXR support https://forum.unity.com/threads/unity-experimental-hdrp-dxr.656092/. One can only hope.

Funkie - Adult Games Dev.

Amazing work, keep it up. :)

AWWalker

Meshed, you ever consider a higher rate beta tier?

Meshed VR

2.X is being released on this Patreon account and not be a separate pledge. I don't have details yet, but I plan on supporting custom shaders in 2.X, so just about anything should be possible. Performance is the biggest hurdle to something like what you describe.

Meshed VR

Performance is #1 consideration in 2.X. I mentioned it 1st in the last post in the 2.X update section. "What is 2.X? 2.X is the new branch of VaM that is focused on new technology to bring improved performance, physics, and rendering quality to VaM." 2.X will continue to be a sandbox/animation/simulation system, although more in-house automation systems are planned for 2.X than exist in 1.X.

Mr.Dyngus

Meshed! This is purely awsome! Can't wait for the first release. Will it be released for patreons of 1.X? Or will it be a separate patreon? As a stocking/pantyhose/bodystocking lover I have a question. With HDRP system provide a possiblility to create a proper stockings/nylon shader that can simulate the optical and physical properties of the stockings in the real world? Like for example the darkening/density of the material at the edges and in narrower places. This works really great here: https://www.daz3d.com/nylon-stockings-for-genesis-3-and-8-females Maybe we could use some simmilar technique? Thanks!

Mini Max

Yes, if linked to a PC

Looks nice but what i really want from 2.x is performance and interactivity, 1.x is plagued by the same performance issue's as most Unity stuff & even with all the latest work from community developers its still very much a glorified animation tool, that has made me lose interest and eventually caused me to recently lower my support tier. I feel like you should focus on these two issue's before trying to push for more realistic lights/skin etc, most of us simply cant afford a 2080 Ti. Please consider doing a poll asking what people want from 2.x

VR Ambassador

As a unity developer i really have to say, you rock man!

QTrap

My question is will this 2.0 version of the game take even more PC to run. I sure hope not because I can't afford a new rig right now.

noway

Am new here, does this game works on Oculus Quest?

geo_gan

Yes. Become the supreme leader! ;-)

WakeUp

Can't wait to play it!!!!!!!!!!!!!!!!

svke

I have been downloading it in Korea for 2 days now because there is only 50KB per second. Is there any faster way to get it?

VitAnyaNaked

Great experiment with a shader, and at the expense of softness levels. yes it is visible. thanks

Star Wars HQ Adult Games

Veeeery good!

Meshed VR

2.X is going to move all automation to a new plugin/addon system so it can be tweaked more easily by advanced users. The plugin/addon system in 2.X will be much better than 1.X, and I plan on developing addons in-house to do more automation than was seen in 1.X. I don't have plans for exactly what you are asking for, but it should be possible.

Meshed VR

The biggest contributor to performance in 1.X is skin physics. I won't have 2.X skin physics implemented for quite a while, but the goal is to run much better than 1.X. This part is being completely rewritten. HDRP is more expensive to render in general than the rendering system used in 1.X, but there are exceptions to that. HDRP can render more lights in single pass off the shader, where 1.X required separate passes for each point/spot light.

Meshed VR

All post-process effects will be completely controllable by the user.

HelloFox

Looks good, please make the auto-exposure switchable to on-off in some games i observed lighting issues with such systems. Don`t know if its also a problem in VAM.

Samantha Cooper

This is some good shit, dude. Keep it up!

Patron

Is there any kind of voice/AI integration planned? So we can talk with the actors and trigger story elements, etc. It would be awesome to integrate some kind of chat bot to an actor.

Patron

Looks awesome. Are you seeing a lot of performance gains with 2.x? Looking at the Pimax 8kx and wondering about the horsepower of it and VAM.

Jason Dawn

Just WOW! CanΒ΄t wait to get the first 2.0 demo in hands to see this in VR!

EroThrillsStudio

Haha, here I am struggling to make a 2D visual novel and you are making a literal virtual reality. Rock on man. You are doing great!

Meshed VR

Yes- Unity HDRP/Lit Subsurface shader. This is just early experimentation and I haven't spent much time on the eyes yet.

Meshed VR

Unity HDRP does support ray tracing now, but I have not tried it out yet. I'm not sure how well it will work in this type of application, but I will definitely try it out and add support for it if it makes sense.

geo_gan

The skin and lips look amazing - gives an almost "Realdoll" latex texture to her. Is this using the Unity HDR translucent (subsurface scattering?) shader? I think the edges of the eyes still look a bit artificial with the hard line around the eyelids/eyeball - I seem to remember some 3D render techniques (for non-real time 3D rendering) years ago that got rid of this somehow to make the eyes ultra realistic.

Ant-2014

Hi guru Meshed :) ...Unbelievable!πŸ’―πŸ”₯ So realistic skin and all the small details, shades. This version must wait and see with your own eyes. I would like to hope that there will be RTX ray tracing support in the rendering of human shapes. We really hope that you have enough strength and motivation to realize all the possibilities in the next 2.0 version. We will support you. Thank you for your fantastic work.

maxximumism

Excellent !!! :)

petr.koutnik79

This is epic!!! I can't wait to check this out in VR


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