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1.17.6 Beta Released

🕑 Added 2019-08-03 20:54:05 +0000 UTC
1.17.6 Beta Released

Comments

Patrice Desy

Hello, Same problem here, I run the latest Version, No way to display hands.

WickedT2

How do i get the hands to show up? It's selected in the VR Hand tab but does not show up... I'm running the latest Beta release, creator license...

fubarLife123

UPDATE: I just figured-out how to run VAM under steam VR and the finger gestures work there albeit with limited range of motion with sensitivity all the way up! But it works under OpenVR. It would be nice if the capacitive sensors on both the trigger and grip buttons would "point" both the index and middle finger when not detecting them when completely lifting both fingers off the controller buttons.. That would be a useful gesture. :)

fubarLife123

For some reason since updating to 1.17.6 and beyond (current 1.17.7.1), the fingers of the VR hands remain spread when squeezing grip Trigger to grab. Also is it in the works to support Oculus finger gestures natively. There is a Unity asset created by 'Almadiel' that supports finger gestures called 'Oculus Hands' which has collisions for Rigid Body but does not support collision for cloth and soft body physics like VAM VR hands. I have Leap Motion but the tracking is rather limited it can't support ALL hand gestures. I wish I had more experience coding so I could offer help... :-/ VAM is the best of its kind! I'm continually dumbfounded by the realism! Keep up the good work!

Meshed VR

It was by design. I'm planning to add a new intro to VaM setup for new users. All the former scenes, however, can be found in the MeshedVR save area if you still want to access them.

Meshed VR

I'm not planning fluid sim until 2.X because I feel for it to work well physics collider density needs to be higher. I cannot do this on 1.X due to performance issues it would cause, but I believe I can make it work in 2.X as I'm completely redoing all physics

Meshed VR

Sim hair would not be able to be exported since it is not rendered as a mesh, but it may be possible for regular wrap hair.

Meshed VR

This is fixed in new patch I just put out. Please give it a try.

Jayd

Hopefully when you do hair, you can also please allow an option for it to be exported to obj along with the model.

Arvin

Still having issues with WMR, VR hands are extremely twitchy and I can't get the trigger button to work properly, i.e. close hands/select hold object, like how it was previously

Clayfacer

Fluid simulation on the road map? Thanks for the update.

Arvin

The 'load built in scenes' menu function has been missing for the past few releases, is this a bug or by design?

oh NVM read trello, it's on the dev list

Will we ever get an undo button? I've ruined so many animations by accidentally moving the wrong animation step.

Meshed VR

Yeah I might be able to get the female hands I have working now since I completely redid how input to hand model mapping works. With the old system I was having trouble making the female hands bend correctly. I'll look at it for 1.18.

Skully

I read that female hands were planned for a future release, at least as of a few versions ago. I mean the disembodied "VR hands." -- is that still in the plans?


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