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VaM2 Update

🕑 Added 2019-06-10 16:43:27 +0000 UTC

Comments

KuraShira

I need help https://www.patreon.com/morearts18

H2 Kyle

Can't wait!

Marius the Hun

What's the 2.X outlook regarding compatibility with existing content ?

oscar sanchez

nice program.i have some ideas: can make some model type lara croft,o ellie of last of us,ectrr? this program is good for...ejem,,,,animation sex.i see you can use the option possesion but i see only 3 point(head and hand), you need a new option in the waist or stomach (for movement of ..... ahem ... you know). would be very realistic. and it would be very good to also create the option of breathing (for stomach or lungs). I would look more alive.It would be nice to be able to load two different character models created in the same scenario (I do not say to put a new one next to one created, but two created at the same time)

Lyle Reid

Where do we get the 2.X updater?

Meshed VR

You can use C key to cycle which node is being considered for select. On Vive/Index you can use touchpad and swipe left or right to cycle through. The reason it is like this is precise pointing in VR is difficult so nodes have oversized collision spheres to aid, but this makes it so controls can overlap. I plan on a completely new selection method in 2.X.

Meshed VR

You need to re-enter your key to unlock all the features. Look for the latest keys in the posts sections.

SoulARM

Thank you for your great work and frequent update. I hope this game will support Vive Index sooner so that I can make up my mind to buy one....

Brunovsky

On 1.17.0.6 Biggest issue i have is with the mouse cursor that never select the correct nod... never, would be fun to have a cursor that select exactly where it point and alternate between nod when they are stack between each other. I have the same issue in VR where my hand doesn't always select what i try to point. Resulting in lost of time when trying to create, and frustration when trying to play. No point for me to have physic fix when simple interaction doesn't work well.

Dennis

Hi guys, i need some help, i haven't played this in a while and i saw the latest update 1.17.0.4, i followed the instructions downloaded the VaM updater, extracted - pasted on VaM folder overwrote then updated successfully, BUT the "Load Built-Up Scene" is gone... Pls help me.

nic-bio

The Biggest performance issue i have is the lightning for some reason. Got an GTX1080 with a i7 4790k @4.4ghz 16GB RAM @1600MhZ. Whenever there is a lot of light, i only get like 20fps when close to models. I lower the settings but kept a higher Res. Multiplier 1.25x.

Meshed VR

Yes!

Tim Pollard

I have a creator key by joining the 8 dollar tier, I have another computer that I would like to run virt-a-mate on. Is this possible with the provided key?

Meshed VR

I believe I have this fixed by clearing the CDN datacenter caches. Can you try to update again?

madmacx

I Find a bug : When any glasses are activated, the eyelashes disappear ....

Wayne

The new updater does not work. I've tried several computers and they all fail to update at some point. Seems like others are having this issue as well. Where can I download the full 1.17 game?

JustPassingBy

Regarding (2): That's actually already in the game. In the settings there's something like "Head Collision" that you can turn on :)

Drunlade

Really enjoying playing with VaM. I have a few small suggestion that'll make First Person view interaction less "clippy" and a lot more fun to play with. (1) When the camera is placed into a "player" models head, have the camera position a little offset back so that if moving the models face close to things, the physical interaction of the face meeting something else happens before the camera clips through whatever you are getting close to. (2) EDIT: "Give camera a invisible physical sphere collision object around it in free-camera movement mode" -- Turns out this exists, under the VR menu, "Head Collider". I don't run in VR mode so hadn't been thinking about options in there. (3) EDIT: "When in desktop mode, please please make the movement smoother... especially when the scale has been changed" -- Apparently this is controlled manually using the "Free Nav Multiplier" under "Navigation". I guess scenes that play with size also need to modify that value. (4) So not related to clipping this time, just an observation: I played around with a scene someone uploaded that did real-time size changes, and I noticed that within a single scene, there appears to be a limit to how much you can scale any one object without replacing the object with a small version then scaling that further. Unless I'm missing something? Is this a limitation of Unity?

LewdShift Team

Nice

AWWalker

Rename the VAM Root folder, do a reinstall. See if it launches, if so. Go from there. Copy the saved data over to new install location, if it breaks again, you'll know it's somewhere in the save data. Look at the log file too. Hopefully you saved the zip/rar of the full install.

四六

what.is news?

Jack Brown

I have done everything and ever since i added the key my game wont load.

xMGDx

Thank you

STUDIO MOTA

you can manually add the keys. In the 1.17 main folder, go to \keys\1.17\keys.json. use notepad to edit, and copy-paste the key

xMGDx

I cant find were to add the key I pay for Monthly Last patch there was no options in a menu in the program or before the program. Am I missing something? Please help.

Rgcd Jac

Virt-A-Mate Scenes - Dance Floor https://youtu.be/SMVmcGsSQl0 https://youtu.be/4RK1-cgrcTc

Paul DeLaurentis

Just found this today. Very impressed. Hope to see great things!

Dave Tyner

Hi, have you guys considered real time ray tracing for non VR environments?

Meshed VR

There are posts made with the keys in them. Here is a shortcut: https://www.patreon.com/meshedvr/posts?tag=Keys

dexboygenius

hey guys how do you get you key?

Congratulations!!!!

Cw

Wow!

Lost Hawk

Very interesting, I can't wait. You guys are amazing keep up the good work!

Someone1977

Have the same problem with a 2700x and a 2080ti. I think it's an issue with certain types of processors. Not sure if this can ever be fixed since it probably depends on Unity....

Ziestik

Great! I can't wait. Even though the performance issues are prominent on my PC, I've still stuck by and enjoyed the game. Love that it's just going to get better!

BY

excellent! i have a question that may have been answered elsewhere. I seem to be losing frames at the application and not the compositor in vr. cpu usage is around 30-40% in task manager. is there something i need to change to get more cpu usage? or is there something else im missing? have a 7820x cpu 64g ram and 2080ti 11g gpu. ill get fps of 40 or lower with anything more than one person and a few other objects. a scene using a custom unity asset environment and two people with minimal animations is giving me about 25 fps.

kc152374

Looking forward to more game Play

VRAdultFun

awesome!

Michael Strickmann

Thanks for the awesome news! Keep it up!

Meshed VR

Yes that is being looked at as well. This was just a partial list of what is being considered.

6079 Smith W

Awesome news, keep up the great work – it’s much appreciated!

Clayfacer

this looks great but no mention of fluid dynamics system. any chance of it being added ?

Meshed VR

I plan to have current Patreon just roll into 2.X, but I'll be exploring retail options as well because many have asked for that as an alternative. Patreon backers will always get the latest stuff!

Slippery J

Thanks for the update!

Alfonso G

^ Asking the important questions :)

Emocrat

Thank you for the detail update. It is good news that 2.0 will be finally coming to the light! How about the base model? Will it be based on G3 or G8 in 2.0? Thanks

Sounds great, would love to hear more about your plans for 2.0 regarding selling it as a piece of software, starting a new patreon, or the current patreon just eventually becoming all about 2.0

Acid Bubbles

Keyfraaaaames! (And maybe pov improvements?)


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