1.17 Progress Report
🕑 Added 2019-05-15 22:05:02 +0000 UTCWe spent the last week and a half enhancing, testing, polishing, and generally making the new features more user friendly so the initial quality should be high instead of feeling like alpha/beta features.
Here is what has been worked on since the last post:
- Expanded presets system for Person atom to allow fine-grained presets per category. The new category presets are: General, Skin, Clothing, Hair, Morphs, Breast Physics, Glute Physics. Now it is easy to mix-and-match you favorites of each category.
- Added favorites to presets system. Favorites can be quickly selected by a UI popup. A full directory browse was added to allow browsing all the presets.
- Most existing clothing items updated to support new presets system and custom texturing. Many items have updated to use the standard clothing shader to allow more options.
- Clothing now supports decal textures!
- Clothing sim now has "nearby joints" which fixes items that were designed with disjoint pieces. This allows those pieces to stick together.
- Control of anatomy disable per clothing item. This allows setting custom transparency on clothing and be able to see the genitals. In addition, instead of a hole in the mesh, a smooth gender-less section of mesh is shown when anatomy is disabled and clothing does not cover.
- Added ability to control if custom clothing wraps to grafts (genitals). You could theoretically design clothing items that fit over the male genitals (condom, etc.)
- Added ability to control if custom clothing wraps to morphed vertices instead of base vertices to allow creating clothing that better fits extreme morphs (clothing mesh must be designed to match the morphed mesh for this to work properly).
- Male clothing items that had distortion in groin area have all been re-wrapped using new ability to wrap to the hidden base vertices for a much better look. In addition, male genital bulge morphs now work properly.
- Official male->female morph added to male morphs.
What is left:
- Final testing and bug fixes
- More memory usage fixes
- Complete remaining clothing item work to support new presets and custom texture system
The hope is to have 1.17 out within the next few days. Thanks for your patience and support!
Meshed
Comments
Spacepal
@Meshed - Any news? Hope all's great. ~
RadSaw
will it be a separate standalone release or one of those update release?
you do an amazing job can´t wait for the update !!!
Clayfacer
thanks for the update
tom
amazing!!!!
DJ
Making scenes with animation has been possible for a very long time. This and the previous post are only describing what's new in this, the 17th monthly update.
boston stone
does the build far only contain clothing dress up and such, or can you make scenes with animations in it? asking for a friend of course..
Mini Max
Sure, confirmed by Meshed!
AK420
So excited for this update to be released. Pausing my scene building to await the new features.
Index controllers coming into play?
Looking forward to this..
eclypse
Gona be Epic!
Dee Smith
Can't wait!!!
Thanks for the update :D