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1.17 Release Progress Update

🕑 Added 2019-04-23 16:28:20 +0000 UTC

Comments

Mike

comment je fait pour avoir un code

DJ

VAM brings even high end PC's to their knees. It's not going to work with any stand-alone VR headset.

seiji007

Can VAM do VR with OculusGO?

AWWalker

3 weeks later ;) This is the one we've been waiting for

wanted to click "like" but noticed it stays currently at sweet "69"... great news on 1.17

Andrew

No they haven't. The Rift S is for the PC. The Quest is a new, no-PC-required device, which extends their market to a new group of consumers.

Andrew

The Rift S is fully backwards compatible with all titles. Don't get it confused with the Quest, which is not.

AWWalker

lame

AWWalker

oculus went away from PC

AWWalker

yeah, just don't buy the new one

herve SACUTO

what about oculus rift s ?? Virt a mate is compatible ?

Clayfacer

any updates on a release date or video?

So its a few months old, and doesnt do all of your (2) request, but it comes close: <a href="https://www.reddit.com/r/VAMscenes/comments/9yf5om/morphdeluxe_12_body_swap_from_any_save/" rel="nofollow noopener" target="_blank">https://www.reddit.com/r/VAMscenes/comments/9yf5om/morphdeluxe_12_body_swap_from_any_save/</a> Either way great suggestions that should definitely all be part of the software at some point.

I found that if I reduce the weight and reduce the gravity it helps just by a few 100 on each though

Coeratdog

Does anyone know how to stop the models hair from going into her body instead of flowing over?

fubarLife123

I think this simulator is fantastic! It's leaps and bounds ahead of some other projects I've seen. However, there are a few functions/ features on my wish list! 1) Rotation lock option (under user preferences) for the UI menu. It's annoying to have to wrestle with the orientation all the time... 2) A separate 'save' for character 'head' with the option to import a separate texture set for just the head or keep the body textures if you so chose, if you want to mix and match heads with different body types. 3) When editing a scene 'Undo/ Redo" buttons 4) Using Oculus Rift Touch controller 'joysticks' for "context" scrolling where it automatically switches to scroll mode depending on the window you are focused on which is a common function. 5) Background Music Atom if just want to simply drop in BGM in a scene. w/o too much fuss. Keep up the good work!

AK420

I'd love to see a mass default button. One button at the top of every menu that would allow you to reset all sliders to their default values.

Meshed VR

Custom clothing is folder based, but fairly self contained. Clothing will be 1st item to use new asset directory strategy. I'm also planning to revise how the VAC system works so it works more like a hierarchical archive and can be used without extraction to disk to prevent cluttering up your folders, but there will be option to extract if desired if you wanted to make derivative works.

David Sarif

Nice. How is the custom clothing stored ? Is this a single file you can store anywhere ? I am still confused regarding the custom characters and their imported textures/morphs/etc. My imports folder is filled with tons of loose files from all the downloads and I have no idea what I should keep or not, the folder weights a lot. I think being able to store custom stuff in single files would help. Not sure if this is clear...

kc152374

Looking forward to increasing the import function

Mo Staff

I look forward to it!

DAZ clothing import will be great, thanks for this.

Meshed VR

Unfortunately the decimator in DAZ does not save the decimated mesh in the scene duf file. You can sort of see this yourself by decimating something, save duf scene file, and then reload the file. The mesh is no longer decimated. There are quite a few posts on DAZ forums about this. The only way I have found to work is to decimate in DAZ, then export as obj and re-import back into DAZ. So you can use it, but it is tedious. The decimator is also not free. These are the reasons I plan to add a built-in decimator in future release

Meshed VR

Unfortunately the decimator in DAZ does not save the decimated mesh in the scene duf file. You can sort of see this yourself by decimating something, save duf scene file, and then reload the file. The mesh is no longer decimated. There are quite a few posts on DAZ forums about this. The only way I have found to work is to decimate in DAZ, then export as obj and re-import back into DAZ. So you can use it, but it is tedious. The decimator is also not free. These are the reasons I plan to add a built-in decimator in future release.

Meshed VR

Sort of. They will sort of work, but with distortion when foot is bent. The clothing wrap system in VaM does not work that well for stiff parts of clothing. The heel portion of shoe really needs to be treated more like a prop attached to the foot. I don't have an easy way to add support for that in the clothing import system, but I will keep thinking about how to make this happen.

Meshed VR

Both

Meshed VR

Custom hair is the next major focus after custom clothing.

There is a decimator for DAZ szenes as a DAZ-plugin. I guess we can use this till then.

SoltyBadger

Custom clothing support... YESSSSSSSS!

AWWalker

@meshedvr will using Decimator in daz have the same effect on the save? Or will it still save at full?

Coeratdog

Need better hair styles

Michael D.

Will custom clothes work for females &amp; males or only for females?

AWWalker

wow can't wait ;)

ExExEx

This is the future I have been waiting for since i was a teenager (30 years ago). I hope you are as proud of VaM as you should be! Thank you thank you thank you.

Emocrat

Amazing job Meshed!! One question. Can I import high heels too?

Tony

Ooh! Can't wait for more clothing options! Yay!

herve SACUTO

i'm very fan of this software, i'm imppressed, by 3D creator like alter3go and sapuzex especialy, many other creator making this game alive, with endless possibilitys, great job i'm patreon for life !!!

Sounds like I will finally have to start learning my basics around DAZ

SWEET!

Sounds like another great update. VERY excited.

YES!!!!

Vaako

Can't wait!

Nathan Galbraith

Good job man!


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