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Sophia RPG Collectibles!

🕑 Added 2023-04-11 01:19:16 +0000 UTC
Sophia RPG Collectibles!

Comments

Hex

For the talismans, I envision there will be a fair bit of backtracking, but not too much. I would like to add some shortcuts to open throughout the world similar to what you would find in games like Dark Souls or the Castlevania RPGs. For the books, they are, in fact, left behind by humans who had entered the setting of the game. I have concepts of an old library left behind by human alchemists and university scholars who were studying the old elven burial mounds where the game takes place, and I will probably imply the books are from them. As for the potent brews and heart-shaped pie, digestion won't factor in. They work right away as power-ups generally work in most games. All of this is from my current design document and some of it may be subject to change in the future, as a disclaimer. I really appreciate your questions!

MrMetroid

Maybe I'm just overly curious, but screw it I'll ask anyway since I'm really liking the concepts XD; With the talismans, I'm curious; are some gonna need items or clues from other places like Metroid or Castlevenia games, or can the puzzles always be solved the first go? With the books, are those from the native residents or are they stuff previous characters or explorers left behind. As for the power-ups, is a time-lapse/digestion gonna factor in with a delay between getting one and feeling it's effects, or is it just instant the moment Sophia eats them 'cause they're (assumedly) magic or made from magic ingredients?


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