RunFaps
Darkest Maps
Darkest Maps patreon

Fort Ruins [22x16]

🕑 Added 2025-01-30 21:22:34 +0000 UTC
Fort Ruins [22x16]
Fort Ruins [22x16]

Comments

Federico Prosdocimi

Hi! DM! I propose another version: without the hole! So when the party is fighting or they searching the evil Dungeon Master could crack the pavement under them and all fall inside (so we return to the original concept). MUHAHAAHAHA

Darkest Maps

Hi! Thank you so much for your feedback! Now that you mention it, we completely understand your point of view regarding the map's size and its usability. We will definitely take note of your advice for future maps conceptually similar to this one and make sure to provide more space around the point of interest, like in this case the ruin, by adding surrounding areas. This way, it will be easier for DMs to introduce enemies and plan the party's approach. Thank you again for sharing your perspective :)

Asherett

Hi Darkest! This map is almost a work of art, no, it IS art, just looks fantastic! But! (sorry, yes, a but)... It's really really hard for to see how to use this map as a GM, because it's so incredibly zoomed in on and cropped around the structure. It would be hard to introduce enemies on the map, because the party would realistically be able to spot them at a distance. It also makes it very hard to have any kind of approach to the map. Ideally, the map would be double the size, with just wilderness around. This is probably the #1 biggest problem with all rpg battlemaps to be honest, so don't feel bad. Remember, it you're thinking it would be too much work making the map double as big, nothing around the edges needs to be detailed at all. Just grass, path, bushes, trees. You could put significantly less time into those edge areas then the central attention - the structure. And it would make the map so, so much better and more useful for DMs.


More Creators