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Fun with Dynamic Bones and other news

🕑 Added 2017-05-09 05:43:06 +0000 UTC
Fun with Dynamic Bones and other news

Comments

SupaRioAmateur

Interesting. Could you share it with me. I use motoko to do weird dances in my indie

roy12

I got it in a FacePunch/XNA thread. Don't remember where at the moment, but it has higher resolution textures, a higher poly face and the UV is very different because the higher resolution face textures are a mirror-in-x kind of textures. The face goes up to 1562 vertices after removing doubles. They could never get the bones from that model though.

SupaRioAmateur

let me check on that and get back to you in an hour

SupaRioAmateur

Yeah, there is no head bones. It's the model for the fps game. not the cutscenes one. I don't think that model is present in the game. since the cutscene may just be a video feed. where did you get your original model?

roy12

Ah, thanks. But it seems the models have no face bones at all. They also look kinda glitched in Noesis. Like some vertices are joined at places they shouldn't be. I guess I'll have to use the one I have. The intro cutscene model was probably never ripped with bones then.

roy12

Overall facial shape, looks less "surprised" now.

roy12

Yeah, sure. I'm gonna leave that head as optional so the old card will still work anyways.

SupaRioAmateur

it also contains Noesis 425. fairly new

SupaRioAmateur

I thought I've told you I have the nif of Motoko. latest nif. and I think I gave you the link before. <a href="http://www.mediafire.com/file/9e2w7w35okz6cr3/Motoko.7z" rel="nofollow noopener" target="_blank">http://www.mediafire.com/file/9e2w7w35okz6cr3/Motoko.7z</a>

Magaman

What has she changed? I do not know the difference.

Thoth1991

WOW! I love the effects on those chains! O_O Also would you mind doing a comparison picture with the girls once you fixed them with the original?


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