Vella: Finished (and other updates)
🕑 Added 2017-04-15 10:20:45 +0000 UTC Hello guys!I've finished Vella. You can find her at the usual place.
Also, an update for the other two actual requests:
Cortana: Well, I have good and bad news. The good news, I found a better model, which seems to be the model used in Cutscenes. The bad news is that I have to start over, because it's different enough not to be compatible with my current progress. But I've already started on it and I'm almost done with the expressions.
Lu Lingqi: I've cut her head already. Now, she also has very low resolution textures (lower than Vella). But well, that's a thing with Musou games in general it seems. I wonder if Berserk Musou has the same problem.
And regarding Lisa: Should be done either today or tomorrow.
Comments
wwsir
Re-applied wideslider for studio and it works perfectly now!
Seconding this. No eyelids makes her look like her eyes are popping out. I'm using the included cards. That said, she does look perfect in the main game, tough. Really impressive work, Roy. I would love to see more Vindictus girls.
Thoth1991
Excuse me my mistake, I could of swore I updated wideslider. I ran the updater and its working fine now. Apologies
roy12
I checked your screenshot, that looks like a problem on your side regarding the studio not being correctly patched with wideslider. Also, if you modified her, make sure the eye depth is still at -10.
Thoth1991
I did edit her. I do have everything installed properly none of the other girls you made had this problem, which is weird. I'll send you a screen shot of what it looks like.
roy12
What? When exactly? Did you edit the card? Did you properly install wideslider for both the game and the studio? I've tested all of her morphs and her eyelids are fine.
Thoth1991
Yeah I was gonna point that out to Roy. It looks like Vella's eyes pop out of her head.
wwsir
am i only the one with the problem that it works in main game but not in studio? (eyelids) don't show up
the frikking
Oooooh, Lisa is comiiiing... can't waait... Thanks for the update, Roy.