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Development Update Preview #10

🕑 Added 2022-12-26 23:37:57 +0000 UTC
Development Update Preview #10
Development Update Preview #10
Development Update Preview #10
Development Update Preview #10
Development Update Preview #10
Development Update Preview #10
Development Update Preview #10
Development Update Preview #10
Development Update Preview #10

Comments

phy1337

太好了!我希望能看到更多的下克上情节!

Kana

Thanks! I'm glad you liked it! I hope that after one of these updates I can find the time to redo some of scenes in Day 1. But it might be best to wait until I have more experience so that when I redo some of the scenes, they will really stand out.

Kana

I have considered doing this before, however it would come at the cost of removing the "idle animation" in between each smack. While this may be a personal preference, I really do enjoy seeing some sort of idle animation between each action, rather than a stationary image or "freeze frame" if that makes sense. I'll see if I have time to experiment with this method since I think it might be worth a shot.

Miki

the new icons look great! all these new updates just look better and better the more you put into it. Compared to the first day when I played the beta, this is huge improvement! I hope you're proud of how far you've come. Making a game is never easy and you're clearly learning a lot and applying it as you go on. :) thank you for sharing the progress with us!

Eyeblind

Is there any way you could avoid the black screens by having it run as a video and pause after every smack, then play until the next section when the button is pressed?

Kana

I'm excited as well. With this out of the way, I can finally spend equal amounts of time generating new assets and coding. This part alone was just straight programming so I'm glad to finally be past it.

Nullstone

all of this is amazing, i'm really excited to see the updated stuff and of course the next portions of the story you're working on.

Kana

Thanks! While definitely passionate, I would describe myself more of a stubborn person who refuses to ever give up (in a good way). And Happy New Year to you too!

災害君

What a fantastic job! Your passion for animation and game development is unbelievable. I'm so happy that a talented person like you keeps making great works. Happy New Year kana sensei.

Kana

Glad you liked it! So yeah, I do agree that I may have gone a little overboard with the ripple effect. I also had to slow the actual animation speed down a bit which made it a lot more noticeable.

Leon Aiga

A quick note on the Unity route: Export models to Blender -> Set bones -> Export to Unity -> Unity Animation Rigging. Would be quite a LOT of work and a ton of learning depending on familiarity with Unity and rigging. At that point you'd basically be a Unity dev.

The update looks really good, thanks for all the hard work you put in ^^ The animation looks really smooth in the preview and I'm looking forward to the release of day 3 :D The only minor feedbag I could give is, that the ripple effect through the skin when the paddle strikes seems a bit unnatural/excessive.

Kana

Thanks so much! And yeah you are absolutely right on the video import for animations always being prone to being clunky. I may have mentioned this in a prior comment somewhere. But for the Yui spanking scene I actually experimented with both methods available in Ren'Py. The first-person view uses short 1-2s videos, while the third-person view used about 30 still images per-action at like 0.035s per frame. Ultimately, I ended up going with videos for all future animations since playing 30 still images per second, in rapid succession of one another, was literally game-breaking lol.

Leon Aiga

Great to see you working so hard on this game! It is unfortunately inevitable that importing videos for animations will be clunky. Seeing you put great effort to work around it to make a variable system is appreciated.


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