RealityFilter Beta8.1 | Release | Say No To Piracy
🕑 Added 2024-04-07 16:04:26 +0000 UTCHey Guys,
As promised here´s the update
This time its not a complete rewrite of the script haha
As the filter is already pretty good this will instead improve on that
The filter now has all the features already posted in the latest Development News
But here they are in case you missed it
Reworked Bloom
The bloom settings now have a completely new formula
It will control the amount of bloom as well as its luminosity and size dynamically
This gives such a natural feeling to the game
It can also be reduced if you like less bloom




Exposure Fix
This will correct the overexposure in some scenarios fixing any weird looks

Tonemapping Adjustments
Fine tuning the new tonemapping settings will not only help with the overexposure but will also improve the overall look of the game
Color Grading
Some adjustments were made to the new Color Grading Control formula to improve it
Wrong Default Settings
Some people were experience wrong default settings namely the new tonemapping selection
This bug is now fixed
Godray Flickering Fix
In some situations the godrays start flickering, pretty annoying
This one is also fixed
Sky Flashing Bug
At night, when going past light posts sometimes the sky flashes a bit, goes a bit lighter than gets darker again
Not a problem anymore
Hope you guys like it !
I´ll see you in the next one
As always ...
Share it, Enjoy and Say No To Piracy
Comments
The Big Verge
Yea just saw that
Dário Ussumane
Hey, hum.... I have to look at it in more detail, but if not wrong that's a pure thing. I believe we need Peter to update Pure to be compatible with that. I think I saw a post somewhere about that
The Big Verge
will you make a pp filter for the new linear color space thing in the new csp update