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oliverjosh
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Playtest 6 Post Mortem, Flatscreen Redesign - Devlog 27/07

🕑 Added 2022-07-27 12:18:20 +0000 UTC

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Yeah I think some people got the hang of the climbing system pretty quick, but it definitely required a lot more co-ordination than in VR so I'm glad to have that equalised now. I'll probably make the hedges walk-through-able but slowly, since it would be a little weird to climb over them. For the fences, you'd still be able to climb them like before, but if you run into them and hit space, it would climb over it in one move. Hope to see you in the livestream chat!

Thanks for sharing the wishlist stats. It's great to see so much interest in the game already and I believe this will only grow as the game further develops. I personally didn't find the climbing in the playtest that clunky. I actually liked moving hand by hand but I can see how the autoclimbing feature makes our burglary life so much easier. It's a very welcoming change! I'm still very impressed by the whole climbing system in general. It's really cool. I feel like quick climbing support for vaulting over fences and hedges and such is a much needed addition. I played both VR and non-VR and having to walk around hedges or fences because I couldn't jump over them was slightly annoying at times. I would prefer a grab button just like the roof climbing, so you can press a button to grab the fence and pull yourself over, rather than having one button to press to automatically hop over the obstacle all the way. Let's say there's a very tall hedge around a garden, we then have the possibility to climb up and look over the hedge to make sure it's safe before going over. As for Twitch development streams, yes please! I will try to watch them live or at least watch them back.


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