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LordArioch
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New Version on the Way, and the Importance of Choice

🕑 Added 2016-05-03 10:53:25 +0000 UTC

Comments

Aetrun

With the Choice mechanic, you described what sounds an awful lot like what I want out of games with choices in them. Now I'm going to have to scrape up extra funds to support you :P The demo was awesome, and I look forward to more.

Lord Arioch

There's only going to be a few "paths", so to speak, so it won't be an issue. Events are modular, and therefore their outcomes, for the most part will either affect other Events, or the Events that available to the player. I spent nearly a year on design before I even wrote a line of code, I have thought about all these issues. We will have to disagree about the first part though, personally I'd rather play a low budget game with interesting choices than an AAA release that is linear as hell (i.e. FFXIII).

Vignum

About choices and quality, you say that choices is the most important thing for you and IMO... Quality should be the most important, mostly because I think that quality is better than quantity. And about choices, you should be careful in here, specially with the "every choice should matter." Because that requires a lot of work and it could make you lose interest very quickly after making so many paths, the quality of each patch would decrease...and we would end up getting an ending like ME 3.... :3

Interesting read, makes me look forward to the game even more. Glad that you focus on the choices, as they quite honestly are my favorite part.

JJATH

That was way to long. Wow yeah I like choices.

Nottravis

Agreed and if you can get SoC to do that it would be amazing......as long as they don't sit down on the ground and sing about gold like Thorin used to ;)

Lord Arioch

Showing our age a bit, but when you think about it, The Hobbit really was the first to use similar ideas of emergent gameplay. It is funny that I just picked it as a random example when writing this, because it actually does some things I want SoC to do (like have NPCs than can act both independently of the player and in a non-predictable manner).

Nottravis

Oh my. The Hobbit on the Speccy - that brought back a few memories :) As to your ideas, I completely understand where you're coming from and I really hope you pull this off. The very best of luck. Looking forward to the 8th.


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