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This Week in the Forest! #142

🕑 Added 2023-12-09 03:47:25 +0000 UTC
This Week in the Forest! #142

Comments

Jack_Wolfe

in the game it looks like the camera is much higher that 45, matching the angle of the walls closest, so that the slanted insides are essentially a floor to the camera. I think they may have also tilted the characters slightly away from the camera, so you can see more of their front when facing the camera.

Jack_Wolfe

I can tell you what zelda did for their dungeons, the style is based off the "top down" view and iso, they way they fixed it for 3D is the "tapered" the walls so all the inner walls slant OUT, the camera should be 45degrees or higher angle. | |___| | instead they did > | \___/ | Personally if the camera is static, drop the walls closest to the camera and leave the floor surrounded by black void.

Gashren

He's got a jar of dirt? Uh, oh, he better avoid the pirates now! ;) Jokes aside, with the foremost wall removed it does look way bigger and spacious.


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