This Week in the Forest #132
🕑 Added 2023-08-24 05:00:49 +0000 UTC8/22 weekly update:
Good progress on v2 last week! I smoothed a bunch of rough edges & squashed a few sneaky bugs. The game's code rewrite is essentially done now and the next step is back-and-forth with Carrot playtesting to fix any leftover issues we discover. I have a few lingering polish/bugfix tasks (Mostly in Act 2) to solve this week as well, in parallel.
Once it's looking good, we'll get ya'll a build to help test! Whenever v2 is officially stable, we'll be ready to charge ahead on the main campaign content for the rest of Act 3. ^w^
Remaining v2 todos:
- (almost done) Camera Bugs: Most are fixed, but need to thoroughly re-test to ensure all v2 cameras match v1 cameras.
- (in progress) Critter Dates: Need to finish testing all triggers.
- (tentatively done) Final testing pass to make sure I didn't overlook any other features, menus or visuals.
- (in progress) Playtesting with Carrot.
- (soon) Playtesting build for patrons.
Have a lovely week! <3
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On my end, I've been working on a PART TWO to the mabel animation I was showing a lil while ago. The next scene in the campaign is technically two parts, but this send part, I likely won't have fully finished by the time we implement it. I want to make progress on the other big animations needed for Act 3 as well. But these will get done eventually :> I made good progress on this one and the main loops are almost all done!
I've also been spending a bit of time messing with the 3D print workflow. I'm in contact with a few production peeps to see about getting them printed :O. The first step is getting a sample, so we'll see how it goes.

I got a buncha screen shots and had to find all the pantones for some select colors, and get a buncha exact measurements. it was a pain in the ass xD!
But yeah, we'll see how this goes! It'd be super dope to get a small print of these going, pretty stoked to see how it goes!
I was also messin' with some more 3D shiz. I'll be posting the Perdita loop for this month tomorrow :> Usually these are 5$+ things, but i'll just post that one for everyone, it's pretty short. I'll post it on other sites later on, so y'all get to enjoy sooner :>
Aside from art shiz, I've been needing to take it easy. I've been having some pesky eye pain on my left eye these days. When things get like this, I need to go pretty hard with having them closed and resting. Like for every hour I use them, I gotta rest about that much too. I had a PRETTY BAD bout of this 2 years ago? and it SUUUCKED, but it was surrounded by a bunch of unknowns. Now I know how to navigate this better, so it hasn't been too bad. Part of that is due to the aggressive rest!
So I've been listening to some audiobooks meanwhile. Particularly a bunch of Redwall! What better critter-filled content! I'm gonna have to nab the way they describe critter food, it always sounds delicious xD
Anywho - I'm on bug hunting duty for a bit, then back to assets!
That's it for us! We'll see ya guys next week!
Comments
Aron Marczylo
I'm excited to see some Mabel time! Fill up that little mouse.
Shikka
oh im just gonna casually use this carrot 3d pic as a reference for the colors from now on :D
Outcasted
Need that stl rnnnnn
Carrot
You can change the unit settings in the options on the bottom right side bar. There’s like a buncha basic shapes, click that one. Set it to .001 - currently blender is set so 1 is a meter, so .001 becomes a millimeter, more native to printers!
Jack_Wolfe
WOOOO! Mable TIME!
Jack_Wolfe
Question: you're modeling in Blender right? How do you set it up to use with 3D printing? I keep having issues with the scale